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Update 1.57: Weapon and Equipment Changelog
By [Ankama]DOFUS-Touch - ANKAMA - November 29, 2022, 12:00:17
DevTracker
AnkaTracker
This is the changelog for weapons and equipment in Update 1.57.
Jellicape
- Prospecting: 6-20 -> 11-20
- Range: 1-2 -> 1
- Power (added): 26-35
- Vitality (added): 41-60
- Lock penalty (added): 10
Hooded Cloak
- Vitality: 31-40 -> 61-80
- Fire damage (added): 3-5
Cape Huccino
- Damage -> Fire damage
Feudala Cloak
- Vitality: 61-80 -> 81-100
- Wisdom: 21-25 -> 21-30
Ouassingual Cape
- Vitality: 61-80 -> 81-100
- Agility: 21-25 -> 31-40
- Power: 7-70 -> 11-20
- Fire damage (added): 2-3
- Air damage (added): 2-3
Ragoat
- Lock penalty (added): 6-10
- % Fire resistance (added): 3-5
- Critical Damage (added): 9-12
Deadly Night Cape
- Fire damage (added): 9-12
- % Water resistance (added): 4-6
- Damage: removed
- Heals: 5-7 -> 11-15
- Range (added): 1
Chee Cape
- Damage: removed
- Trap Power: removed
- Air damage (added): 5-8
- Earth damage (added): 5-8
- Neutral damage (added): 5-8
- Power: 6-10 -> 31-40
Preposter Wrap
- Critical Hits: 4-5 -> 4-6
Lethaline's Cloak
- % Water resistance (added): 4-6
Crushed Velvet Cape
- % Neutral resistance penalty: 11-15 -> 6-10
- % Water resistance (added): 3-4
Crowish Belt
- Vitality (added): 101-150
- Earth damage (added): 4-6
- Initiative: 181-330 -> 151-300
Stringsecticide
- Initiative: 201-300 -> 301-400
- Intelligence: 31-50 -> 41-60
- Critical Hits: 2-3 -> 3-4
- Neutral resistance (added): 11-15
- Water resistance (added): 11-15
- MP Parry: 5-8
- Fire damage (added): 7-10
- Damage: removed
- Heals: 6-10 -> 11-15
Sleet Belt
- Power (added): 21-30
- Wisdom: 36-50 -> 31-40
- Prospecting: 6-10 -> 11-15
- Damage: removed
- Fire damage (added): 7-10
- Air damage (added): 7-10
- % Water resistance: 5-8
- Range (added): 1
Celestial Bearbarian Belt
- Fire resistance: 8-12 -> 11-15
- Earth resistance: 8-12 -> 11-15
- Neutral resistance: 8-12 -> 11-15
- Water resistance: 8-12 -> 11-15
- Air resistance: 8-12 -> 11-15
- Vitality: 251-300 -> 301-350
Anium Ligature
- % Neutral resistance (added): 4-6
- % Water resistance (added): 4-6
Lethaline's Belt
- Power (added): 21-30
- % Fire resistance (added): 7-10
Father Whupper Belt
- Pushback damage (added): 16-20
- Critical Damage (added): 7-10
Sulik
- Vitality: 301-400 -> 251-300
- Initiative (added): 201-300
- Earth resistance (added): 6-10
- Water damage (added): 5-8
- % Air resistance (added): 5-7
- % Fire resistance (added): 5-7
- AP Reduction (added): 3-5
- Critical Hits (added): 4-6
- Range (added): 1
- Damage reflection: removed
Nee Cap
- % Air resistance: 6-10 -> 3-5
- % Water resistance: 6-10 -> 3-5
- Fire damage (added): 4-6
- Air damage (added): 4-6
Kracker Cap
- Agility (added): 31-50
- Air damage (added): 4-6
Solomonk
- Trap damage: removed
Palishat
- % Air resistance: 6-10 -> 3-5
- % Water resistance: 6-10 -> 3-5
- Prospecting: 11-15 -> 6-10
- Power (added): 21-30
- Damage (added): 3-4
- Initiative (added): 301-400
Gaddie's Hat
- % Water resistance: 6-10 -> 4-6
- % Neutral resistance: 6-10 -> 4-6
- Critical Hits (added): 4-6
- Pushback damage: 11-15
Clay-headed Giant's Helmet
- Trap damage: removed
- Trap Power: removed
- Range (added): 1
- Critical Hits (added): 2-3
- % Air resistance: 6-8 -> 3-5
- % Earth resistance: 6-8 -> 3-5
Wheritz Hat
- Vitality: 201-250 -> 151-200
- Damage: 6-10 -> 3-4
- Initiative: 1500 -> 801-1000
- Power (added): 21-30
- Dodge (added): 5-8
- Critical Damage (added): 11-15
Royal Tofu Crown
- % Earth resistance penalty: removed
- AP penalty: removed
- % Air resistance: 6-8 -> 4-6
- Lock penalty (added): 6-10
- Dodge (added): 5-7
Tynril Hat
- Intelligence penalty: removed
- Agility penalty: removed
- Strength penalty: removed
- Chance penalty: removed
- Critical Damage penalty (added): 30
- Critical Hit penalty (added): 10
- Initiative (added): 601-800
- Damage (added): 7-10
- Power (added): 21-30
- Range (added): 1
Jester Hat
- Air resistance: removed
- Fire resistance: removed
- % Air resistance: 8-12 -> 3-5
- % Fire resistance: 8-12 -> 3-5
- MP Reduction (added): 9-12
- Air damage (added): 7-10
- Fire damage (added): 7-10
- Damage: removed
- Prospecting: 11-15 -> 6-10
Zoth Sergeant Mask
- % Neutral resistance penalty: removed
- Damage: removed
- Water damage (added): 5-7
- Critical Hits: 4-5 -> 4-6
- Critical Damage (added): 9-12
- % Water resistance: 6-10 -> 4-6
- % Earth resistance: 6-10 -> 4-6
Zoth Girl Hat
- Vitality (added): 101-150
- Damage: removed
- Air damage (added): 5-8
- Prospecting: 11-20 -> 11-15
- % Neutral resistance: 6-10 -> 3-4
- % Air resistance: 6-10 -> 3-4
- Summonings (added): 1
Zoth Master Hat
- Wisdom: 31-50 -> 31-40
- Heals: 6-10 -> 9-12
- Damage: removed
- Fire damage (added): 5-8
- % Air resistance (added): 5-7
- Range: 1 -> 2
- Prospecting: 16-25 -> 11-15
- Power: 16-25 -> 26-35
Air Pikoko Helmet
- Wisdom: 21-30 -> 16-25
- Lock (added): 5-8
- Air damage (added): 9-12
- % Neutral resistance (added): 4-6
- % Fire resistance (added): 4-6
- MP Parry (added): 5-8
- Critical Damage (added): 6-10
- Critical Hits (added): 3-5
Mitch Shroom
- % Fire resistance: 6-10 -> 5-7
- Wisdom: 31-50 -> 31-40
- Pushback damage (added): 11-15
Royal Bloprown
- Vitality: 151-200 -> 201-250
- Strength: 31-50 -> 41-60
- Intelligence: 31-50 -> 41-60
- Damage: 5-7 -> 11-15
- Critical Hit penalty (added): 10
- Wisdom: 31-50 -> 21-30
- Summonings: 1-2 -> 1
Frighog Helmet
- Strength: 31-45 -> 31-50
- Chance (added): 31-50
- Damage (added): 4-6
- Intelligence: removed
- Heals: removed
- Neutral damage: removed
- Earth damage: removed
- Fire damage: removed
- Earth resistance: removed
- % Earth resistance: removed
- Lock: removed
Yuara Pirate Mask
- Strength: 21-35 -> 31-40
- Chance: 21-35 -> 31-40
- Agility: 21-35 -> 31-40
- Wisdom: 21-35 -> 21-30
- Prospecting: 11-20 -> 11-15
- Critical Hits: 3-4 -> 3-5
- Dodge: 4-5 -> 4-6
- Damage (added): 7-10
- Earth damage: removed
- Water damage: removed
- Air damage: removed
- Neutral damage: removed
- Neutral resistance: removed
Harpy Pirate Mask
- Wisdom: 31-40 -> 11-20
- Strength (added): 31-45
- Intelligence (added): 31-45
- Agility: 31-45
- Power (added): 21-30
- Dodge (added): 2-3
- % Water resistance (added): 5-7
- MP Reduction (added): 3-4
- Damage (added): 7-10
- Critical Hits (added): 2-3
- Range (added): 1
Pope Ory Hat
- Prospecting: 21-30 -> 16-25
- Summonings (added): 1
Postapocalypte Hat
- Intelligence: 31-40 -> 31-50
- Chance: 31-40 -> 31-50
- Heals: 4-5 -> 7-10
Bim Bonnet
- Neutral damage: removed
- Earth damage: removed
- Fire damage: removed
- Air damage: removed
- Damage (added): 7-10
- Power (added): 11-20
- Initiative (added): 201-300
Celestial Bearbarian Mask
- % Earth resistance (added): 2-3
- % Neutral resistance (added): 2-3
Kat Cap
- Vitality: 181-220 -> 201-250
Metamunch Kin's Helmet
- Prospecting: 16-25 -> 11-15
- % Neutral resistance: 7-10 -> 3-5
- Initiative: 301-400 -> 401-500
- Air resistance (added): 3-5
- Damage (added): 3-4
- Summonings: removed
Hairy Arachelmet
- Power: 21-30 -> 31-40
- Critical Hits (added): 5-8
Hel Munster's Helmet
- % Water resistance (added): 3-5
- Item level: 198 -> 196
Bzzzinga Headband
- % Fire resistance (added): 4-6
- % Air resistance (added): 4-6
- % Water resistance (added): 4-6
- Critical Damage penalty (added): 16-20
- Critical Hit penalty: 5
Collide-O-Scopes
- Heals: removed
- % Water resistance (added): 3-4
- Agility (added): 51-70
Quartzovski Crystal
- Heals: removed
- % Air resistance (added): 3-4
Nerotic Wand
- Heals: removed
- % Air resistance (added): 3-4
- Chance (added): 31-50
- Critical Hit rate: 1/45 -> 1/35
Dodukepi
- Fire damage: removed
- Earth damage: removed
- Water damage: removed
- % Air resistance: 3-5 -> 2-3
- % Fire resistance: 3-5 -> 2-3
- Strength: 16-25 -> 26-35
- Intelligence: 16-25 -> 26-35
- Chance: 16-25 -> 26-35
- Vitality: 85-100 -> 101-150
- Damage (added): 3-5
The Dorado
- Critical Damage penalty: removed
Looter Mask
- Strength: 31-50 -> 41-60
- Earth damage: 5-7 -> 5-8
- Neutral damage (added): 5-8
- % Air resistance: 3-5 -> 3-4
- % Fire resistance: 3-5 -> 3-4
Dubya Bow
- Item level: 124 -> 45
- AP Reduction (on target): removed
Kings' Staff
- Vitality: 31-40 -> 51-70
Carnivorous Staff
- Agility: 21-30 -> 31-40
- Vitality: 32-30 -> 26-40
- Heals: removed
Staff of Dina Mite
- Weapon damage: Air -> Fire
- Intelligence: 15-22 -> 31-40
- Fire damage (added): 2-3
- Conditions: Intelligence above 50 and Agility above 40 -> Intelligence above 50
Marie Aigue's Staff
- Critical Hits: 6-10 -> 5-7
- Vitality (added): 71-100
- Critical Hit bonus (weapon): 3 -> 5
Chafer Archer Arrow
- Weapon damage: 7-14 -> 11-16
- Neutral damage: 7-14 -> 11-16
- Chance equipment condition: removed
- Strength equipment condition: removed
- Equipment condition: Agility above 150 -> Agility above 100
Draught Bow
- Critical Hit rate: 1/25 -> 1/20
Sram Archer Bow
- Air health steal: 2-3 -> 3-5
- Wisdom equipment condition: removed
- Equipment conditions: Agility AND Strength -> Agility OR Strength
The Arc de Triomphe
- Weapon damage: 8-12 Neutral damage -> 6-10 Water damage
- Equipment condition: removed
Arctangent Bow
- AP cost: 5 -> 4
Chiduc's Arc
- Equipment condition: removed
- Critical Hit rate: 1/30 -> 1/25
- Max. stacking: 6 -> 7
King of Borins Bow
- AP cost: 5 -> 4
- Equipment condition: removed
- Weapon damage: 14-21 -> 16-25
Web Bow
- Weapon damage (2 lines): 2-21 -> 14-20
- Equipment condition (elements): above 100 -> above 49
- Equipment condition (Vitality): above 200 -> above 199
I Kea Bow, New Model
- AP cost: 4 -> 3
- Equipment condition: removed
Palm Cane
- Strength: removed
- Agility: 21-35 -> 31-50
- Intelligence: 21-35 -> 31-50
- Vitality: 101-150 -> 151-200
- Wisdom: 16-25 -> 21-30
- Damage: removed
- Air damage (added): 5-7
- Fire damage (added): 5-7
- Summonings: 1
- Critical Hits (added): 2-3
- % Water resistance (added): 3-5
- Water resistance (added): 5-8
- Strength equipment condition: removed
- Weapon damage: 7-16 -> 7-18
Kilih Wand Jaro
- Weapon damage: 9-13 -> 11-16
- Vitality (added): 101-150
- Wisdom (added): 16-25
- Dodge (added): 3-4
- Fire damage (added): 4-6
- Range (added): 1
Woukuis Shovel
- Water damage: removed
- Fire damage (added): 2-3
- Equipment conditions: Chance and Strength above 50 -> Intelligence and Strength above 49
Wily Wand
- Vitality: 21-30 -> 61-80
- Equipment condition: removed
Clever Axe
- Critical Hit rate: 1/30 -> 1/25
- Equipment condition: removed
Evening Star
- Equipment condition: removed
- The weapon can no longer inflict Critical Hits
Cake Shovel
- Power: 6-10 -> 21-30
- % Fire resistance penalty: removed
- % Neutral resistance penalty: removed
- % Fire resistance (added): 4-6
- % Neutral resistance (added): 4-6
- Equipment conditions: Chance and Strength above 199
Castr Hammer
- Vitality: 31-60 -> 101-150
- Water damage (added): 5-8
- Critical Hits (added): 5-7
- Lock penalty: 5
- Prospecting: 6-10 -> 9-12
- Equipment condition: Chance above 299
- Critical Hit rate: 1/20 -> 1/25
Hammer Ingthaiphoons
- Weapon damage: 6-15 -> 13-22
- AP Reduction (on target): removed
- Intelligence (added): 31-50
- Earth resistance (added): 6-10
- Fire damage (added): 7-10
- Dodge (added): 5-8
- % Air resistance (added): 3-4
- Summonings: 1
Wanderelle
- Weapon damage: 9-16 -> 14-24
- Fire health steal: 1-7 -> 4-7
- Weapon range: 2-4 -> 2-5
- Critical Hit rate: 1/45 -> 1/40
- AP Reduction (on target): removed
- Damage: removed
- Earth resistance (added): 7-10
- Water resistance (added): 7-10
- Fire damage (added): 7-10
- Air damage (added): 7-10
- Dodge (added): 5-8
- % Earth resistance (added): 3-5
- % Water resistance (added): 4-6
- Critical Hits (added): 3-4
The Migraine
- Weapon damage: 11-19 -> 11-20
- Vitality: 41-70 -> 71-100
- Power: 6-10 -> 31-40
- Wisdom: 11-20 -> 21-30
- Damage (added): 3-5
- Equipment condition: removed
Blarney Hammer
- Lock (added): 7-10
- Vitality (added): 151-200
Hail Sceptre
- Weapon damage: 10-15 -> 14-20
- Fire damage -> Water damage
- AP Reduction (on target): removed
- Lock penalty (added): 10
- Damage: 5-7 -> 7-10
- AP Parry (added): 5-8
- Agility (added): 31-50
- Chance: 41-60 -> 31-50
- Strength: 41-60 -> 31-50
- Equipment conditions: Intelligence AND Strength AND Agility above 199 -> Chance AND Strength AND Agility above 199
Crick Hammer
- Wisdom: 16-35 -> 16-25
- Summonings: 2-3 -> 1-2
- Vitality (added): 101-150
- Dodge (added): 4-5
- Prospecting: 4-5 -> 6-10
Dreggon Shovel
- Neutral health steal -> Water health steal
- Damage -> Water damage
- Wisdom: 16-25 -> 21-30
- Chance: 26-40 -> 31-50
- % Air resistance (added): 4-6
- AP Reduction (added): 7-10
- MP Reduction (added): 7-10
- Equipment condition: Strength above 100 -> Strength above 49
Kape Axe
- Weapon damage: 24-42 -> 26-46
- Intelligence: 21-40 -> 31-50
- MP (added): 1
- Wisdom (added): 11-20
- Agility equipment condition: removed
Toll Hammer
- Intelligence (added): 31-40
- Fire damage (added): 5-7
- CH (added): 3-4
- AP Reduction (added): 2-3
Sylvian Wand
- Air weapon damage -> Water weapon damage
- AP cost: 5 -> 4
- Equipment condition: removed
Worn Koolich Staff
- AP cost: 4 -> 3
- Air weapon damage: 9-13 -> 11-15
- Number of uses per turn: 1 -> 2
Roasty Breadstick
- Weapon damage: 21-34 -> 28-36
- Air health steal: 4-6 -> 6-9
- Max. weapon range: 5 -> 6
- Dodge: 3-5 -> 5-7
- Critical Hits: 2-3 -> 3-4
- MP Parry (added): 5-8
- Neutral resistance (added): 9-12
- Fire resistance (added): 9-12
Mush Mishish Staff
- Earth health steal: 1-8 -> 4-8
- Water health steal: 1-8 -> 4-8
- Initiative (added): 301-400
- Lock (added): 5-8
- % Fire resistance (added): 3-4
- Damage: 3-5 -> 7-10
- Summonings: 1 -> 1-2
Dreggon Wand
- Weapon damage: 16-22 -> 18-26
- Intelligence (added): 31-50
- Heals: 4-6 -> 9-12
- Dodge (added): 4-6
- Damage: 5-7
- Vitality: 101-150 -> 151-200
Caribbean Staff
- AP cost: 4 -> 3
- Number of uses per turn: 1 -> 2
- Critical Hit rate: 1/10 -> 1/20
- Equipment condition: Agility above 150 -> Agility above 50
- Vitality: 51-100 -> 101-150
- Heals: 4-6 -> 5-8
- Fire damage (added): 5-7
- % Water resistance (added): 3-4
- Critical Hits (added): 2-3
Iots Wand
- Fire health steal: 1-2 -> 4-6
- Air health steal: 1-2 -> 4-6
- Water health steal: 1-2 -> 4-6
- Earth health steal: 1-2 -> 4-6
- Equipment condition: Intelligence above 150 -> Intelligence above 100
Axe of Lies
- AP cost: 5 -> 4
- Vitality (added): 71-100
- Range (added): 1
Travel Shovel
- Equipment condition: removed
- AP cost: 3 -> 4
- Number of uses per turn: 2 -> 1
- Critical Hit rate: 1/30 -> 1/20
- Critical Hit bonus (weapon): 3 -> 10
Korriander Amulet
- Agility: 31-40 -> 31-50
- Chance: 31-40 -> 31-50
- Prospecting: 11-20 -> 11-15
- % Fire resistance (added): 3-5
Battleflag Amulet
- Strength: 21-30 -> 31-40
- Intelligence: 21-30 -> 31-40
- Agility: 31-50 -> 31-40
- Fire damage: 11-15 -> 9-12
- Neutral damage: 11-15 -> 9-12
- Earth damage: 11-15 -> 9-12
- Heals: removed
- MP Parry: removed
- % Water resistance (added): 3-5
Sinuous Amulet
- Power: 31-40 -> 31-50
Guten Tak's Amulet
- Strength: 21-30 -> 31-40
- Chance: 21-30 -> 31-40
- Neutral resistance: 16-20 -> 11-15
- % Fire resistance (added): 3-4
White Lai Amulet
- Intelligence: 21-30 -> 31-40
- Chance: 21-30 -> 31-40
Boulgourde of the Glades
- Equipment condition: removed
Hairy Wand
- Neutral damage: 16-21 -> 18-24
- Equipment condition: removed
Amrothiline
- Neutral health steal -> Fire health steal
- Vitality: 41-80 -> 101-150
- Fire damage (added): 5-8
- Power: 11-15 -> 21-30
Houvette's Wand
- Max. weapon range: 3 -> 4
- Chance: removed
- Vitality penalty: removed
- Vitality (added): 31-40
- Weapon damage: Neutral -> Fire
Stormcloud Staff
- Strength (added): 31-50
- % Water resistance (added): 3-5
- Critical Hit rate: 1/50 -> 1/40
Dame Zel Axe
- Equipment condition: removed
- Pushback resistance penalty: removed
- Pushback resistance (added): 7-10
Rampant Bearbarian Hammer
- Intelligence: 31-45 -> 31-50
- Chance: 31-45 -> 31-50
- Agility: 31-45 -> 31-50
- % Air resistance (added): 5-8
- Fire weapon damage: 11-15 -> 13-18
- Water weapon damage: 11-15 -> 13-18
- Air weapon damage: 11-15 -> 13-18
- Critical Hit rate: 1/45 -> 1/40
Hickory Shovel
- Weapon damage: 6-10 -> 16-30
- MP Reduction penalty (added): 7-10
- Critical Hit rate: 1/35 -> 1/40
Peccadillo Blade
- Damage (added): 5-8
- % Water resistance (added): 3-5
- Critical Hit rate: 1/50 -> 1/40
Star Wand
- Neutral weapon damage -> Fire weapon damage
Dunb Hammer
- % Neutral resistance: 5-7 -> 3-4
- % Earth resistance: 5-7 -> 3-4
- Intelligence (added): 21-40
Walloping Hammer
- Fire weapon damage: 8-13 -> 11-14
- Air weapon damage: 8-13 -> 11-14
Ambusher-up
- Weapon damage: 11-16 -> 15-24
- AP Reduction (on target): removed
- Water health steal (added): 4-6
- Critical Hit bonus (weapon): 15 -> 10
- AP cost: 5 -> 4
- Chance: 21-30 -> 31-40
Helabete Shovel
- AP cost: 5 -> 3
- The weapon can no longer inflict Critical Hits
Chtelion Bow
- Fire weapon damage -> Fire health steal
- Equipment condition: Agility above 100 -> Agility above 49
Archon's Bow
- Critical Hit bonus (weapon): 3 -> 7
- AP cost: 5 -> 4
Koss Axe
- Agility condition: removed
Projects Axe
- Critical Hit bonus (weapon): 7 -> 10
Rahm Bow
- Agility: 31-40 -> 31-50
- Range (added): 1
- % Earth resistance (added): 2-3
- % Neutral resistance (added): 2-3
Great Sweet Gum Wand
- Fire health steal: 2-3 -> Air health steal: 3-4
- Water health steal (added): 3-4
- Critical Hit bonus (weapon): 6 -> 8
Root Een
- Power: 16-25 -> 31-50
- % Water resistance: 3-5 -> 3-4
- % Air resistance: 3-5 -> 3-4
- Wisdom (added): 16-25
Cinati Root
- Vitality: 41-80 -> 121-160
- Pushback damage (added): 11-15
- Wisdom (added): 11-15
Mushd Bow
- AP cost: 4 -> 3
- Number of uses per turn: 1 -> 2
Will-o'-the-Wisp's Wand
- Vitality (added): 11-20
Shushuvereign Sceptre
- Minimum weapon range: 3 -> 2
- Water weapon damage (2 lines): 10-12 -> 12-14
Michael Dougle Axe
- AP cost: 5 -> 4
Wand Else?
- Neutral weapon damage -> Fire weapon damage
Yondanwa Axe
- Critical Hit bonus (weapon): 5 -> 10
- Equipment condition: Strength above 75 -> Strength above 25
Bwork Archer Bow
- Vitality (added): 21-30
- Equipment condition: removed
Little Bow Sleep
- Air weapon damage: 6-19 -> 14-20
- Fire weapon damage: 6-19 -> 14-20
- Critical Hit bonus (weapon): 10 -> 12
Mishmash Wand
- Critical Hit bonus (weapon): 4 -> 5
Toh'Lo Hammer
- Strength: removed
- Intelligence (added): 21-30
Day'inda Knife
- Critical Hit bonus (weapon): 7 -> 4
- Critical Hit rate: 1/30 -> 1/35
- Strength: removed
- Agility: removed
- Chance (added): 31-50
- Intelligence (added): 31-50
- Damage: 4-6 -> 7-10
- Wisdom (added): 21-30
- Power (added): 16-25
- MP Parry (added): 3-5
- Summonings (added): 1
- Initiative: 201-300
Dark Miner Shovel
- Equipment condition: removed
- Water damage (added): 5-7
- % Earth resistance (added): 4-6
Ortimus Contrari's Bloody Blades
- Equipment condition: Strength above 40 -> Strength above 20
- Vitality: 21-30 -> 41-60
Marilyn Mun Bow
- AP cost: 5 -> 4
- Equipment condition: removed
- Critical Hit bonus (weapon): 5 -> 8
Bards' Hall
- AP cost: 6 -> 4
- Equipment condition: removed
- Critical Hit rate: 1/30 -> 1/35
Yondanwa Sabre
- AP cost: 5 -> 4
Sick Axe
- Air resistance (added): 11-15
- Water resistance (added): 11-15
- % Water resistance (added): 7-10
- Equipment condition: Wisdom above 250 -> Wisdom above 200
Placee Bow
- Water health steal: 6-20 -> 11-20
- Air health steal: 6-20 -> 11-20
- Dodge (added): 4-6
- Vitality (added): 81-120
Archaic Bow
- Neutral weapon damage: 8-13 -> 10-14
- Air weapon damage: 8-13 -> 10-14
- Equipment conditions: Agility above 300 AND Chance above 300 AND Strength above 250 -> Agility above 299 AND Chance above 299 AND Strength above 99
Elven Shovel
- Critical Hits (added): 3-4
- Dodge (added): 7-10
- Neutral damage: 7-10 -> 9-12
- Water damage: 7-10 -> 9-12
Dagger Doo
- Strength equipment condition: removed
- Trap Power: removed
- AP Parry (added): 5-8
- % Neutral resistance: 5-7
- % Earth resistance (added): 5-7
Ethical Wand
- Critical Hit rate: 1/45 -> 1/35
- Equipment condition: removed
Oracular Hammer
- Critical Hit bonus (weapon): 6 -> 12
Archetypal Bow
- No longer causes Critical Hit
- Condition added: AP < 12
- Minimum Range: 3 -> 4
Thanos
- No longer causes Critical Hit
Kouartz Wand:
- Number of uses per turn: 3 -> 1
- Maximum weapon range: 4 -> 6
Sternutatory Wand
- AP cost: 5 -> 4
- Critical Hit rate: 1/40 -> 1/35
- Critical Hit bonus (weapon): 4 -> 12
- Maximum weapon range: 3 -> 4
Draugur Chafer Hammer
- Equipment condition: removed
Dreggon Axe
- Agility: 16-25 -> 21-40
- Vitality: 51-80 -> 151-200
- % Fire resistance (added): 3-4
Hammer O'In
- Intelligence equipment condition: removed
- Critical Hit bonus (weapon): 5 -> 12
Stephammer
- AP cost: 5 -> 4
- Critical Hit bonus (weapon): 5 -> 10
Doozi Bow
- Agility equipment condition: removed
- AP Parry penalty (added): 7-10
- Critical Hits (added): 3-4
Red Root Chileepaperz
- Weapon damage: 6-18 -> 11-18
- Intelligence (added): 21-40
- Strength (added): 21-40
- Fire damage (added): 3-5
- Neutral damage (added): 3-5
- Earth damage (added): 3-5
- % Air resistance (added): 4-6
Tomahorse
- Critical Hit rate: 1/50 -> 1/45
Mallard's Mallet
- Critical Hit rate: 1/45 -> 1/35
- Agility: 31-40 -> 41-60
- Fire damage: 8-12 -> 14-18
Gobbly Killer Apprentice Daggers
- Equipment condition: Agility above 100 -> Agility above 49
- Critical Hit bonus (weapon): 3 -> 6
Shovel Egant
- AP cost: 5 -> 4
- Equipment condition: removed
Beddy Bow
- Critical Hit bonus (weapon): 10 -> 12
- % Air resistance (added): 5-7
- % Water resistance (added): 5-7
- Damage: 5-7 -> 9-12
Sepulchral Sceptre
- Equipment condition: removed
- Damage (added): 9-12
Buck Anear's Sabre
- Equipment condition: removed
- Air health steal: 2-3 -> 4-6
Sunshade Staff
- Air damage: 8-12 -> 11-15
- Agility: 41-60 -> 51-70
- Range (added): 1
- Critical Hit bonus (weapon): 6 -> 8
Lookabeer Axe
- Equipment condition: removed
- AP cost: 5 -> 4
Shovel Emlaka
- MP Parry (added): 5-7
- Summonings (added): 1
- Critical Damage (added): 11-15
- Critical Hits (added): 2-3
- Dodge (added): 4-6
Sandanwa Axe
- AP cost: 6 -> 4
Assinscrede Axe
- Critical Hit bonus (weapon): 10 -> 12
- Equipment condition: removed
Fuschia
- AP cost: 5 -> 4
- Critical Hit bonus (weapon): 7 -> 12
Ensorcel Lance
- AP cost: 5 -> 4
- Critical Hit bonus (weapon): 5 -> 7
- Critical Hit rate: 1/50 -> 1/35
Vigi Pirate Hammer
- AP cost: 4 -> 3
- The weapon can no longer inflict Critical Hits
The Xyothine
- AP cost: 5 -> 4
Ramougre's Setter
- Critical Hit bonus (weapon): 5 -> 7
- AP Reduction (on target): removed
- Dodge (added): 7-10
- Trap damage: removed
- Damage (added): 5-8
- MP Parry (added): 5-7
- % Water resistance (added): 3-4
Ghoul Splitter
- AP cost: 5 -> 4
Kukri Kura
- Equipment condition: removed
- Critical Hit rate: 1/40 -> 1/35
- Critical Hit bonus (weapon): 7 -> 10
Trikidiki Hammer
- AP cost: 6 -> 5
- Critical Hit bonus (weapon): 5 -> 2
The Warf Axe
- Critical Hit bonus (weapon): 5 -> 10
- Critical Hit rate: 1/20 -> 1/25
Thunderbuff Hammer
- Critical Hit bonus (weapon): 7 -> 5
- Critical Hit rate: 1/60 -> 1/40
Spanner's Wrench
- Critical Hit rate: 1/30 -> 1/20
- Critical Hit bonus (weapon): 3 -> 10
Creizy-Stufh Wand
- Weapon damage: 1-5 -> 5-7
Axe Cidental
- Equipment condition: Wisdom above 200 -> Wisdom above 150
Porkeez Daggers
- Trap Power: removed
Contemporary Bow
- Critical Hit bonus (weapon): 10 -> 15
Vampire Bloodlord Sword
- Critical Hit rate: 1/5 -> 1/20
- Critical Hit bonus (weapon): 5 -> 8
Youyettes
- Critical Hit bonus (weapon): 6 -> 2
Nun-Charang
- Critical Hit bonus (weapon): 4 -> 2
Peccary Blade
- Damage (added): 3-5
- % Neutral resistance (added): 2-3
- % Earth resistance (added): 2-3
- % Air resistance (added): 2-3
- % Water resistance (added): 2-3
- % Fire resistance (added): 2-3
Canni Blade
- Critical Hit bonus (weapon): 12 -> 15
- Critical Hit rate: 1/40 -> 1/35
Bearbaric Sword
- Critical Hit bonus (weapon): 5 -> 7
- Critical Hit rate: 1/55 -> 1/40
Shihan Fans
- Critical Hit bonus (weapon): 5 -> 3
Black Rat Daggers
- Agility: 26-40 -> 31-50
- Initiative: 100 -> 201-300
- Vitality: 41-60 -> 101-150
- MP Parry (added): 7-10
- Critical Hits: 2-3 -> 4-5
- Trap Power: removed
- Trap damage: removed
- Equipment condition: removed
Eternal Wand
- % Water resistance (added): 5-7
White Rat Sword
- Equipment condition: removed
- Lock (added): 7-10
- Strength: 11-20 -> 26-35
- Wisdom (added): 16-25
- Damage: 2-3 -> 4-6
- Pushback resistance (added): 11-15
- Vitality: 31-50 -> 81-120
Monkiki'ng Sword
- Critical Hit bonus (weapon): 7 -> 10
- Critical Hit rate: 1/50 -> 1/45
Mush Cuteers:
- Critical Hits: 2-3 -> 4-5
- Lock penalty (added): 10
- Critical Damage (added): 4-6
- Water Resistance (added) : 11-15
- Agility: 31-50 -> 41-60
- Critical Resistance: 6-10
- Wisdom: 21-30 -> 31-40
- Summonings (added): 1
- % Neutral resistance (added): 3-4
- % Water resistance (added): 4-6
King Allister's Sceptre
- Critical Hit bonus (weapon): 3 -> 5
Furritung
- AP cost: 5 -> 4
Ougaammer
- Power: 31-40 -> 41-60
- Damage: 6-10 -> 9-12
- Initiative penalty (added): 301-400
- Lock (added): 3-4
- % Earth resistance (added): 3-4
- % Fire resistance (added): 3-4
- Summonings (added): 1
Spectral Bandit Sword
- Critical Hit bonus (weapon): 10 -> 12
Henual's Hammer
- AP cost: 5 -> 4
Croknives
- AP cost: 5 -> 4
- Critical Hit bonus (weapon): 5 -> 3
Ghoul Hammer
- Critical Hit bonus (weapon): 8 -> 12
Sword Indinz
- Water weapon damage: 6-28 -> 16-30
- Air weapon damage: 6-28 -> 16-30
- Critical Hit bonus (weapon): 10 -> 12
Splinter Sprinter
- % Water resistance (added): 3-4
- % Fire resistance penalty: 3-5 -> 3-4
- Critical Hit rate: 1/50 -> 1/30
Koalak Bow
- Hunting weapon (added)
Submerged Hammer
- Critical Hit bonus (weapon): 7 -> 10
Blessdags
- Equipment condition: Chance above 60 OR Agility above 60
Corporation Shovel
- AP cost: 5 -> 4
Thrusty Staff
- Fire health steal (added): 2-3
Sylvan Daggers
- Hunting weapon (added)
Sawn-Off Pulley Bow
- Equipment condition: removed
Barkritter Root
- Critical Hit bonus (weapon): 3 -> 4
Giger's Nightmare Blade
- AP cost: 6 -> 5
- Critical Hit rate: 1/50 -> 1/45
Judge Lou's Gavel
- AP cost: 5 -> 4
- Critical Hit rate: 1/30 -> 1/35
Sword Hikk
- Critical Hit bonus (weapon): 5 -> 15
- Critical Hit rate: 1/50 -> 1/35
Mallow Marsh Daggers
- Intelligence: 31-50 -> 41-60
- Neutral damage: 6-10 -> 9-12
- Fire damage: 6-10 -> 9-12
- % Earth resistance (added): 5-7
- % Neutral resistance (added): 3-4
Korriander Axe
- Air damage: 6-10 -> 9-12
- Water damage: 6-10 -> 9-12
- % Fire resistance (added): 4-5
- Summonings (added): 1
- Earth resistance (added): 11-15
- Fire resistance (added): 6-10
Unchewa Staff
- MP equipment condition: removed
- Critical Hit bonus (weapon): 6 -> 12
- Critical Hit rate: 1/50 -> 1/45
Kwaxe
- AP cost: 5 -> 4
Slashen Axe
- Critical Hit bonus (weapon): 10 -> 20
- Critical Hit rate: 1/50 -> 1/45
Guten Tak's Bow
- AP cost: 5 -> 4
Ostwogoth Daggers
- Critical Hit bonus (weapon): 10 -> 12
Corrupted Spear
- AP cost: 4 -> 3
- The number of uses per turn is still 1
Voyager
- Lock penalty: 30 -> 20
- Dodge penalty: 30 -> 20
- This change is retroactive.
Gilded Choker
- Intelligence: 16-25 -> 31-50
- Critical Resistance penalty: removed
- Heals: 6-8 -> 7-10
- Critical Hits (added): 4-6
- AP Reduction (added): 3-4
Kan-O-Mat Amulet
- Heals: removed
- Air damage: 6-8 -> 7-10
- Water damage: 6-8 -> 7-10
- Fire damage: 6-8 -> 7-10
- % Earth resistance (added): 4-5
- Fire resistance: 16-20 -> 11-15
- Air resistance: 16-20 -> 11-15
Treasure Hunter Compass Necklace
- Intelligence: 41-60 -> 61-80
- Strength: 41-60 -> 61-80
- Critical Resistance: 6-10 -> 11-15
Legendary Crackler Amulet
- Vitality: 31-50 -> 41-60
Hel Munster's Amulet
- % Earth resistance (added): 3-4
Antyklime Ax's Amulet
- Critical Hits: removed
- Fire damage: 7-10 -> 9-12
- Water damage: 7-10 -> 9-12
- Chance: 31-40 -> 41-60
- Intelligence: 31-40 -> 41-60
- % Earth resistance (added): 4-6
- % Fire resistance (added): 2-3
Sulph Phylactery
- % Air resistance (added): 3-4
Pocket Razor
- % Air resistance: 3-4 -> 1-2
- Power: 11-20 -> 21-30
The King of Bonta's Pants
- Dodge: 12-16 -> 6-10
- % Air resistance: 7-10 -> 5-7
- % Fire resistance: 7-10 -> 5-7
- MP (added): 1
- Initiative penalty: 301-500
- Damage (added): 5-8
Lethaline's Belt
- Heals: removed
- Power: 21-30 -> 31-50
- Critical Resistance (added): 6-10
- Prospecting: 16-20 -> 8-12
Dodu Belt
- Earth damage: removed
- Water damage: removed
- Fire damage: removed
- Damage (added): 3-5
- Pods: removed
- Strength: 21-30 -> 31-40
- Intelligence: 21-30 -> 31-40
- Chance: 21-30 -> 31-40
- Vitality: 51-70 -> 101-150
Legendary Crackler Belt:
- Agility: 21-30 -> 31-40
Blibelt
- % Fire resistance: 3-4 -> 1-2
- % Water resistance: 3-4 -> 1-2
- Strength: 16-25 -> 21-30
- Agility: 16-25 -> 21-30
- Vitality (added): 31-50
Crocomenal Belt
- Pods: removed
- % Fire resistance: 5-8 -> 5-7
- % Water resistance: 5-8 -> 5-7
- Critical Hits (added): 3-5
- Agility: 31-50 -> 41-60
- Dodge (added): 4-6
Deceitful Belt
- % Air resistance: 4-6 -> 3-4
- Strength: 21-30 -> 26-40
- Chance: 21-30 -> 26-40
- Critical Hits: 2-3 -> 3-4
Sleet Belt
- Fire damage: 7-10 -> 9-12
- Air damage: 7-10 -> 9-12
- MP Parry (added): 2-3
Kan-O-Mat Cloak
- % Neutral resistance: 7-10 -> 4-6
- % Earth resistance: 7-10 -> 4-6
- Intelligence: 21-30 -> 31-50
- Chance: 21-30 -> 31-50
- Agility: 21-30 -> 31-50
- Pushback resistance penalty: 16-20 -> 6-10
Tal Kasha Head of Hair
- Dodge (added): 4-5
Doduveteuse
- Strength: 21-30 -> 21-35
- Chance: 21-30 -> 21-35
- Intelligence: 21-30 -> 21-35
- Water damage (added): 1-2
- Fire damage (added): 1-2
- Neutral damage (added): 1-2
- Earth damage (added): 1-2
- Dodge penalty: removed
- Dodge (added): 2-3
Pauper's Robe
- Earth damage: removed
- Water damage: removed
- Neutral damage: removed
- Damage (added): 16-20
- Lock penalty: 11-15 -> 6-10
- % Neutral resistance: 6-10 -> 3-4
- % Fire resistance (added): 7-10
- Range (added): 1
Capistil
- Intelligence: 51-70 -> 61-80
- Agility: 51-70 -> 61-80
Celestial Bearbarian Cloak
- Agility: 31-40 -> 31-50
- Intelligence: 31-40 -> 31-50
- Chance: 31-40 -> 31-50
- % Earth resistance (added): 5-7
Crocomenal Cape
- Initiative: 151-200 -> 201-300
- Neutral resistance: 5-8 -> 11-15
- Prospecting: 11-20 -> 11-15
- Air damage: 5-8 -> 7-10
- Critical Hits: 2-3 -> 3-4
Absoluti Cape
- Pushback damage: removed
- Critical Hits (added): 2-3
Ogivol's Cloak
- % Fire resistance (added): 4-6
Kan-O-Mat Headgear
- Wisdom: 41-60 -> 31-50
- Chance: 21-30 -> 31-40
- Agility: 21-30 -> 31-40
- Intelligence: 21-30 -> 31-40
Larvhat
- AP Parry (added): 5-8
Crobak Helmet
- Initiative: 201-210 -> 151-200
- Vitality (added): 101-120
- MP Parry (added): 2-3
Crocomenal Headgear
- Air damage: 5-7 -> 7-10
- Prospecting (added): 6-10
Koalak Headgear
- Vitality: 41-60 -> 71-100
Chesty Hat
- AP Parry: 2-3 -> 3-4
Monkiki'ng Headgear
- Critical Resistance (added): 3-5
Sleet Helmet
- % Fire resistance (added): 7-10
- % Neutral resistance (added): 2-3
- % Water resistance (added): 2-3
- Lock penalty: 6-10
Koutoulou Bow
- Neutral damage: removed
- AP Parry (added): 5-8
- Dodge (added): 5-7
Father Whupper Boots
- Intelligence: 11-20 -> 21-30
- Strength: 11-20 -> 21-30
- Chance: 11-20 -> 21-30
- Agility: 11-20 -> 21-30
Dodu Boots
- % Neutral resistance: 3-5 -> 2-3
- % Air resistance: 3-5 -> 2-3
- Vitality: 45-60 -> 71-100
- Strength: 11-15 -> 16-25
- Chance: 11-15 -> 16-25
- Intelligence: 11-15 -> 16-25
- Power: 11-15 -> 21-30
Usia Sandals
- % Water resistance (added): 5-7
Al Pinist's Boots
- Strength: removed
- Intelligence: removed
- Power (added): 41-60
Hot Docs
- Neutral damage (added): 3-5
Monkiki'ng Boots
- Critical Hits: 3-4 -> 4-5
Scenting Cloak
- Neutral resistance: 16-20 -> 21-25
- Earth resistance: 16-20 -> 21-25
- Air resistance: 11-15 -> 11-15
- Fire resistance: 11-15 -> 21-25
- Wisdom: 41-60 -> 21-40
- Neutral damage (added): 9-12
Missiz Freezz's Boots
- % Water resistance (added): 3-5
Nileza's Boots
- Summonings (added): 1
- % Water resistance (added): 3-5
Mazin Lyn Sandals
- Critical Resistance penalty: 30 -> 6-10
Minotoball Bracelet
- Lock: removed
- Dodge: removed
- Range: removed
- Initiative: removed
- Wisdom: removed
- Vitality: 301-400 -> 201-300
- Summonings (added): 2
- Critical Resistance: 7-10
- Critical Hits: 3-4 -> 4-6
- Neutral resistance (added): 5-8
- Earth resistance (added): 5-8
- Water resistance (added): 5-8
- Air resistance (added): 5-8
- Fire resistance (added): 5-8
- Damage (added): 5-7
- Power (added): 21-30
Looter Ring
- Strength: 21-30 -> 31-40
- Vitality: 71-100 -> 101-130
Wanda Ring
- Critical Hits (added): 3-4
- Pushback damage: 5-7 -> 7-10
Kolosso Helmet
- Critical Damage penalty (added): 7-10
- Earth damage: 8-12 -> 11-15
- Neutral damage: 8-12 -> 11-15
- Strength: 31-40 -> 51-70
- AP Parry: 4-6 -> 5-7
- Critical Hit penalty (added): 10
- % Air resistance (added): 3-5
- % Fire resistance (added): 3-5
- Initiative (added): 201-300
Kolosso Belt
- Lock: 4-6 -> 5-7
- Strength: 21-30 -> 41-50
- AP Parry: 4-6 -> 7-10
- % Fire resistance (added): 5-7
- Prospecting: 16-25 -> 11-15
- Critical Damage penalty (added): 6-10
- % Earth resistance (added): 3-4
Kolosso Ring
- Critical Hits: removed
- Strength: 21-30 -> 41-60
- % Earth resistance (added): 3-4
- % Air resistance (added): 2-3
Oshimo's Amulet
- Initiative: removed
- AP Reduction: removed
- Range penalty: removed
- Lock: 7-10 -> 5-8
- Neutral resistance: 16-20 -> 11-15
- % Air resistance (added): 4-6
Oshimo's Helmet
- Initiative: removed
- AP Reduction: removed
- Pushback damage (added): 6-10
- % Water resistance (added): 4-6
- Strength: 31-40 -> 51-70
- Chance: 31-40 -> 51-70
- Prospecting: 16-20 -> 6-10
- MP Reduction penalty (added): 6-8
- % Fire resistance (added): 3-5
Oshimo's Boots
- Initiative: removed
- AP Reduction: removed
- Critical Hits: 2-3 -> 4-5
- Range penalty: removed
Lethaline's Boots
- % Water resistance (added): 2-3
- Power (added): 31-40
- Critical Hits: 3-4 -> 4-5
Antyklime Ax's Cloak
- Critical Hits: removed
- Intelligence: 31-50 -> 51-70
- Chance: 31-50 -> 51-70
- % Fire resistance (added): 4-6
- Fire resistance (added): 4-6
Antyklime Ax's Boots
- Dodge (added): 5-7
- Fire damage: 8-12 -> 13-18
- Water damage: 8-12 -> 13-18
- Pushback damage: removed
- Wisdom: 26-35 -> 36-45
Nevark's Cape
- Strength: 31-50 -> 41-60
- Agility: 31-50 -> 41-60
- Critical Hit penalty (added): 4-5
Boar Hooves
- Earth damage (added): 1-2
- Neutral damage (added): 1-2
Boar Ring
- Earth damage (added): 1-2
- Neutral damage (added): 1-2
- Conditions removed
Oliviolet Pruner
- Equipment condition: removed
Purrin Axe
- Equipment condition: removed
Yew Axe
- Equipment condition: removed
Arson Fire Staff
- Equipment condition: removed
Darsson's Axe
- Equipment condition: removed
Legendary Crackler Hammer
- Equipment condition: removed
Hell's Wand
- Equipment condition: removed
Gobball Horn Bow
- Equipment condition: removed
Slicing Fan
- Equipment condition: removed
Smithy Daggers
- Equipment condition: removed
Slash
- Equipment condition: removed
Strangly Wand
- Equipment condition: removed
Inacleft Stick
- Equipment condition: removed
Ni'Ninnin Wand
- Equipment condition: removed
Red-Hot Wand
- Equipment condition: removed
Sargasse
- Equipment condition: removed
Killarity Sword
- Equipment condition: removed
Sacred Staff
- Equipment condition: removed
Clawettes
- Equipment condition: removed
Eco Bow
- Equipment condition: removed
Terophyle Axe
- Equipment condition: removed
Whistling Bow
- Equipment condition: removed
Holy Sword
- Equipment condition: removed
Ogralimde's Sword
- Equipment condition: removed
Golden Rhizome
- Equipment condition: removed
Gobball Master Staff
- Equipment condition: removed
Falistos's Maul
- Equipment condition: removed
Disast Root
- Equipment condition: removed
Kouartz Wand
- Equipment condition: removed
Bombu Cutter
- Equipment condition: removed
Scrap Staff
- Hunting weapon (added)
Horned Staff
- Equipment condition: removed
Daggers Oonies
- Equipment condition: removed
Zebuth Shovel
- Equipment condition: removed
Nidanwa Staff
- Equipment condition: removed
Arkanum Bow
- Equipment condition: removed
Billy-Ray's Daggers
- Equipment condition: removed
Whistle Cutter
- Equipment condition: removed
Emment Daggers
- Equipment condition: removed
Kaiser
- Equipment condition: removed
Wobot Staff
- Equipment condition: removed
Ykulf Bow
- Equipment condition: removed
Shovel Minster
- Equipment condition: removed
Kryst O'Ball
- Conditions: removed
Rain Bow
- Equipment condition: removed
The Klebik
- Equipment condition: removed
Disconcerting Bow
- Equipment condition: removed
Chafer Blade
- Equipment condition: removed
Stone Axe
- Equipment condition: removed
Tabi Staff
- Equipment condition: removed
Crack Axe
- Equipment condition: removed
Field Shovel
- Equipment condition: removed
Limb Chopper
- Equipment condition: removed
Lutination Daggers
- Equipment condition: removed
Sabre Aces
- Equipment condition: removed
Knuckle Rapping Hammer
- Equipment condition: removed
Hebuse Shovel
- Equipment condition: removed
Doudish Shovel
- Equipment condition: removed
R'Unique Hammer
- Equipment condition: removed
Samuel J. Axe
- Equipment condition: removed
Nidanwa Sabre
- Equipment condition: removed
Xaver
- Equipment condition: removed
Gwandpa Wabbit's Staff
- Equipment condition: removed
Birming Hammer
- Equipment condition: removed
Intelligence Wand
- Equipment condition: removed
Clearing Balgourde:
- Equipment condition: removed
Rento Bow
- Equipment condition: removed
Fake Magic Staff
- Equipment condition: removed
Penn Knives
- Equipment condition: removed
Rubber Sword
- Equipment condition: removed
Kralove Cutting Sword
- Equipment condition: removed
The Metronome
- Equipment condition: removed
RIP Shovel
- Equipment condition: removed
Treechnid Root Staff
- Equipment condition: removed
Granny Candy's Stick
- Equipment condition: removed
Kitten Tails
- Equipment condition: removed
Kaniger Staff
- Equipment condition: removed
Unlucky Knight's Broken Sword
- Equipment condition: removed
Tyse Pick
- Equipment condition: removed
Treechnidis Vivitus
- Equipment condition: removed
Rehadaure Hammer
- Equipment condition: removed
Jon Lemon
- Equipment condition: removed
Nomoon
- Equipment condition: removed
Captain Chafer's Small Daggers
- Equipment condition: removed
Oak Killer
- Equipment condition: removed
Clergy Wand
- Equipment condition: removed
Dakn Staff
- Equipment condition: removed
Aj Taye Mace
- Equipment condition: removed
Joan's Bow
- Equipment condition: removed
Powerful Aj Taye Mace
- Equipment condition: removed
Table Knives
- Equipment condition: removed
Polpullet Hammer
- Equipment condition: removed
Ivory Hammer
- Equipment condition: removed
The Infernal Razor
- Equipment condition: removed
Dagguise
- Equipment condition: removed
Mairhe Shovel
- Equipment condition: removed
Rowler Blade
- Equipment condition: removed
Ikan Shovel
- Equipment condition: removed
Nevark Set
- 3 items:
- MP bonus: removed
- AP (added): 1
Lethaline Set
- 2 items:
- Prospecting: removed
- Critical Hits (added): 3
- Initiative (added): 100
- 3 items:
- Prospecting: removed
- Critical Hits (added): 5
- Initiative (added): 300
Oshimo Set
- 2 items:
- Critical Resistance: 40 -> 10
- Initiative: removed
- Pushback damage (added): 10
- 3 items:
- Critical Resistance: 50 -> 25
- Pushback damage (added): 25
- Range: removed
- Initiative: removed
Shushuvereign Set
- 2 items:
- Agility: 40 -> 20
- Chance: 40 -> 20
- 3 items:
- Agility: 60 -> 30
- Chance: 60 -> 30
- MP bonus -> AP bonus
- Critical Resistance: 20 -> 10
Sleet Set
- 3 items:
- Range bonus (added): 1
- 4 items:
- MP bonus: 1 -> AP bonus: 1
- Range (added): 1
Aerdala Set
- 4 items:
- Trap Power: removed
- Trap damage: removed
- Wisdom (added): 5
- 5 items:
- Trap Power: removed
- Trap damage: removed
- Wisdom: 5 -> 10
- 6 items:
- Trap Power: removed
- Trap damage: removed
- MP (added): 1
- 7 items:
- Trap Power: removed
- Trap damage: removed
- AP (added): 1
Treadfast Set
- 3 items:
- Critical Resistance (added): 10
Quartzotic Set
- 2 items:
- Heals: removed
- Chance (added): 40
- 3 items:
- Heals: removed
- MP bonus -> AP bonus
- Chance (added): 40
Father Whupper Set
- 2 items:
- Power: 30 -> 50
- 3 items:
- Power: 30 -> 80
- MP bonus -> AP bonus
Weremoggies Set
- 3 items:
- MP bonus -> AP bonus
Hel Munster Set
- Critical Resistance: removed