Replying to Xhyper93
It is intended but we have taken note of your feedback.
Thank you!
[Xai]
As the initial experience on a mobile device is so important for a new player, and because Dofus Touch has such a variety of deep game mechanics, we felt we needed to make some big changes to give more help to new players. A story with higher stakes, new equipment designed for all element types, the ability to try out other classes… We have identified many areas for improvement, and we will use this Devblog to give you a preview of what you can expect to find in the next Dofus Touch update!
Great question! And we have several answers. The first is simple: Dofus Touch is growing, with an increasing number of players and a desire on our part to provide a more mobile experience. DOFUS Touch may be six years old, but we still have many plans to develop it further in the coming years. And what better way to take the next step than to start from a solid foundation?
The second answer is more pragmatic. We had already worked on Incarnam in 2017 to introduce the lairs (link to lairs) but after multiple data studies on the behavior of new players, we came to the conclusion that the beginning of the game wasn't adequate. Although the Incarnam area has a unique atmosphere, it proved to be tedious.
Initial work was therefore done with early player data collected over a period of several weeks before we designed the new introduction to Dofus Touch. We wanted to know what worked in Incarnam and what was obsolete. This period allowed us to analyze the behavior of tens of thousands of new players!
These are the areas we looked at:
The findings were clear. Certain quests were boring or hard to understand. Perhaps the best example we can give you would be the quest "Temporary Death". As a reminder, this quest made players die and transform into a ghost before meeting a phoenix to reincarnate. We noticed that many players logged out at this point in the game, never to return.
We learned several lessons from this kind of issue:
Other than this type of issue, Incarnam proved to have a big pacing problem for multiple reasons:
So, we set about working on each of these issues so that we could offer a condensed and exciting adventure in a new, original and more dangerous area…the Albuera Archipelago! Let's explore what this update has in store for you!
Dofus Touch has 15 classes, and it can be difficult to choose the one that suits you best when you launch the game for the first time. As you know, building your character takes time and ultimately realizing that the one you picked does not suit your playstyle can be a big disappointment. So, we felt it was important to offer a simple tool to players discovering the world of the Krosmoz so that they could settle in comfortably.
We therefore came up with a very short questionnaire (just three questions) to help determine the kind of character that you would like to play. A total of eight classes could be suggested based on your answers. The classes we chose reflect the game's archetypes, namely a "tank", "healer" and "damage dealer" first and foremost.
What if you were a Sacrier and not an Eniripsa from the start?
As our new game area is an archipelago, we had an opportunity to create multiple environments with different atmospheres and challenges, which adds variety and also a certain pacing during a new player's first few sessions!
You can explore three completely new islands, each with its own unique character.
Your adventure starts after leaving Incarnam on your way to Astrub. Unfortunately, some magical disturbances caused by a battle between Forgelance warriors and mysterious Merkaptans throw you off course, and you find yourself on one of the archipelago's beaches! Ayin Spyr, a seasoned Forgelance who is very keen to solve his colony's problems, accompanies you throughout your adventure to give a helping hand.
In this new area, which you play entirely solo, you can meet and train alongside members of the Spyr clan, or help the Great Jarl Ordyn manage the colony! But lurking in the shadows, the witch Belladonna is shamelessly carrying out her plan to achieve eternal youth, at the expense of Albuera's inhabitants.
Using steady and calculated pacing, we wanted to alternate between combat and calmer moments for the introduction to the world of DOFUS Touch. With busy NPCs adding life to the maps, and rapidly changing monsters and environments based on the island you visit, all the little details have been thought of. Albuera promises to be an epic journey!
One of the biggest sources of frustration for new players is the fear of making a mistake when allocating spell and characteristic points for their characters. As well as a new tutorial, we decided to improve this by working on the following three areas:
With these additions, we hope there will be fewer mistakes made at the start of the game and that you will be happier with the new character you have just created.
That's a legitimate question. Saying goodbye to Incarnam is a complex undertaking that carries risks. What would happen if no one understood the point of the game anymore? Or if no one liked the content? We have conducted multiple playtests with different player profiles under so-called professional conditions to see if our decisions were good or not. So, both beginners and experienced players, who were either familiar with Ankama games or not at all, tried DOFUS Touch for several hours while professionals observed! Every reaction, both positive and negative, was recorded, and a detailed questionnaire was completed by the participants at the end of the session.
With all this new data, we were reassured that we had made the right choices, and more importantly, we were able to detect and correct problems that would otherwise have annoyed you when the update went live.
On top of all this, when the update goes live, we will be analyzing key data from the experience of new players so that we can see if there are any recurring problems and correct them as soon as possible.
Having proven their worth, the lairs currently in Incarnam will remain in the game in a different form. We will share more about this with you soon.
That's it for this devblog! We hope you liked it and learned a little more about how we work and what you can expect in Albuera. We're counting on you to give all of the new features a good test during the next beta to help us give Dofus Touch a successful fresh start!
Replying to Xhyper93
Can you add Arabic in the game And thank you all for the great effort
I love you I used to play the game from the days of dofus 1.29 days really beautiful but now I am 30 years old and I have three kids haha but I did not forget the game I loved it very much really
Better Incarnam, in my opinion just needed to be reduced in size.
New players initially need peaceful, tranquil environments, easily memorized monsters like pappatons.
Too bad, bad update for novices but I think you will understand it soon and will have to rework the area again.
It is intended but we have taken note of your feedback.
Thank you!
[Xai]