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Devblog: Ascension Island

By [Yawn] November 22, 2018, 10:00:00

After a few weeks of teasers, it's time to talk about the new PvM feature planned for the end of the year! [Yawn]' s the one who's got it covered in this new devblog. 

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Ascension Island is a large, 50-stage dungeon for players at levels 100 to 200. It is the first PvM competitive content in DOFUS Touch. The Beta will be available in the coming days; it will be on the classic servers for the Kwismas update.

The Concept


Ascension Island is divided into several parts: brackets.

Each bracket is a grouping of three stages that always respect the following pattern:
  • Classic Stage -> Classic Stage -> Boss Stage

The island will be divided into 16 brackets of three stages.

Each of the brackets will be selected by the stage number. The higher the stage number, the higher the level of the monsters you'll encounter.

The aim will be to overcome as many stages as possible in order to collect the highest rewards and get the highest score possible.

You will be able to come back, but only brackets in which all stages will be considered valid, and will be saved. Exceeded the impact of improving your score (see "Improving Your Score" below).

A defeat or an exit during combat will have you resume on your last saved stage.

Your progress on Ascension Island is saved at the account level. Thus, it is possible to switch characters between stages.

You should know that between one and three players can take part in combat on the island. 
Ascension Island DOFUS Touch
Better not go alone and bring some friends!
When continuing your progress as a group, it would be necessary for the party to resume at a common stage in order to progress. A player who has not finished stage 2 will not be able to continue with his friends that are on stage 5 until he has reached stage 5 himself.



Ascension Island is available in two difficulties:
  • Classic difficulty will offer monsters at levels 100 to 200;
  • Nightmare difficulty will offer monsters at levels 200 to 300.

In order to unlock the "Nightmare" difficulty, you will first need to overcome the 50 Classic-mode stages.

Once Nightmare mode is unlocked, you'll be able to enter Ascension Island again and try to work your way through.

It works the same way as classic difficulty, but the monster families will be different and the rewards greater.


Roughly every two months, the content of Ascension Island will be reset to change the distribution of monster families. However, for boss stages, the starting obstacles and placements will be fixed for all rotations. Note that at the end of every rotation, Ascension Island will be closed for a few days, the schedule of the closing and reopening will be shared in the changelog.

Because Ascension Island is a mix of random and competitive content, it is based on a set of parameters generated at each rotation, which will be the same to all players. regardless of their game server.

This way, during a single rotation, each player will encounter the same monsters at the same stages and levels. The challenges will be identical, just like the starting placement slots. It will be easier to make sure each person succeeds fairly.

Each new rotation, your progress will be reset and your previous score saved.


Determining Scores

The score players achieve on Ascension Island will be determined by two things.


  • each stage overcome in "Classic" difficulty will give 100 points;
  • each stage overcome in "Nightmare" difficulty will give 150 points;
  • completing the entire "Classic" difficulty will give 200 extra points;
  • completing the entire "Nightmare" difficulty will give 300 extra points.


Ascension Island DOFUS Touch
Are you up for a challenge?
  • each fight offers 5 challenges that are optional.
  • each successful challenge will give a number of points (for example Mystic, which requires you to use only spells, is worth 50 points. Abnegation, which requires you not to heal yourself, is worth 20) - this value will be shown on the challenge;
  • for each challenge completed during a fight, a set "combo" bonus will be added to the fight score according to the scale below.
    • 1 successful challenge: 0 point bonus
    • 2 successful challenges: 15 points bonus
    • 3 successful challenges: 30 points bonus
    • 4 successful challenges: 50 points bonus
    • 5 successful challenges: 75 points bonus


During your climb, taking care of your teammates will also be important. Your score will be a deducted every time a teammate dies in a fight.

The effects of resurrection can not remove this penalty. However, death after being resurrected will not raise the penalty (if a player dies, is revived, then dies again, the penalty will apply only once).

The score will be validated at the end of each stage. Once the three fights in a bracket has been completed, the scores of the fights will be validated and saved. If you do not manage to complete a stage, the results will not be saved.

Improving Scores

Each new rotation, you'll receive eight items at the start of your climb. Using them, you can enter brackets.

These items are available in limited quantities, so you will only be able to improve certain brackets; it's up to you to choose which ones to improve the final score. You'll be able to use them in both Classic and Nightmare mode.

Similarly to the initial validation score, you will need to complete the entire set of validated scores for the three stages.

Only the best overall score from the bracket will be saved. This way, if your attempt at improvement is less than satisfactory, your score will not be lowered.


Progress Rewards

For each completed bracket, you will receive Shushu tokens.

A bracket completed in "Nightmare" difficulty will give you twice the tokens compared to "Classic" difficulty.
Shushu Tokens DOFUS Touch
Shushu Token 
These tokens serve as currency on Ascension Island. They allow you to purchase from an NPC in one of the temple rooms. The tokens will be linked to the account, while the resources that you can buy from the NPC are unlinked to the account.

For the launch of Ascension Island, three new sets can be crafted using these resources, in addition to a few non-set items. These items are unlinked to the account either.

Leaderboard Rewards

These tokens are not the only reward for your efforts: Your total score during a rotation will make it possible to rank you against other players on your server within Ascension Island.

Depending on your position on the leaderboard at the end of each rotation, you'll receive additional rewards. These will include tokens (as explained above), cosmetic rewards, and Dofus fragments.

The quantity and quality of these rewards will depend on your position within the rankings. These Dofus fragments will allow you later to obtain ... a brand new Dofus!
Dofushu DOFUS Touch
The New Dofus X!

Cosmetic Rewards

In addition to tokens and Dofus fragments, players at the top of the rankings will be able to proudly equip an ornament depending on their ranking. Only the most worthy will be able to own them.
Legend ornament DOFUS Touch
You have to give everything you've got!
These ornaments will be unlocked for one rotation. So you must keep on climbing if you want to earn it!

As progress is saved at the account level, the rewards above can only be earned once per account.


Here is an overview of the rewards that you can get depending on your ranking after a rotation.
Rewards Ascension Island DOFUS Touch

Good to know: The Carmine Dofus will require 1,000 Carmine Dofus Shards.


A new button will allow you to access a dedicated interface to Ascension Island. It is still incomplete in the beta but once fully functional, you can consult it from any location to learn the following information:

  • About the new feature
  • Your current score
  • Ladder ranking
  • Monsters for each floor

So What Next?

Ascension Island is an evolving content. Future updates are already planned.

On top of that, there are plans to update this new feature over time. New monster families, sets and equipment with recipes linked to this content will appear regularly, little by little.



Where Is Ascension Island and How Can I Get There?

The series of main quests that marked the year will continue with the update, taking you to Orado, then to the gates of the island, ready to duke it out. Once there, you can save a new Zaap.

What Will the New Dofus Bonus Be?

The new Dofus - which bonuses were revealed during one of Ayrr 's live sessions (watch the video) - will be one of a new kind.

In addition to the 1-Range bonus that it will give its bearer, it will also unlock a new spell of its own. Once cast, this spell will give its caster combat bonuses.

At the end of each turn, they gain an additional range for the next turn. If, however, there are enemies adjacent to the end of the turn, the caster will reveal invisible entities (adjacent to them) and will gain 30 Lock for each enemy. In return, they will lose 1 Range per enemy for the next turn.

You will only gain a maximum of 1-Range bonus per turn, it does not stack.

For example you have 4 enemies adjacent at the end of turn, you will gain 120 Lock and lose 4 range (since you have a bonus range, it will only be actually -3 range) on your next turn.

Once I've Got the Dofus, What Use Will the Fragments Be?

Once you've got the Dofus (or even before then!), You'll be able to exchange your fragments for some tokens by going to the merchant NPC. That way, you can buy a few extra resources to craft items.

How Does the Leaderboard Work?

The leaderboard - divided into several groups - will be based on the total score each player achieves during one rotation. The groups will be divided up as follows:
  • Top 1
  • Top 2
  • Top 3
  • Top 100
  • 10% Top Score → Understand: the 10% of players who have achieved the best scores in the rankings, eg out of 10,000 players, the Top 10% includes players 101 to 1,000 (the Top 100 having their own group).
  • 20% Top Score [...]
  • 90% Top Score
  • Participation (includes all participating players)

What Happens if Multiple Players Draw?

In the event of a score draw between two players, the first one to have achieved that score will be placed ahead. Therefore, it is worth starting your ascension early to guarantee yourself the best possible place in the event of a draw.

In the event of a draw in both score and time, such as if the players were on the same team, they will all achieve the same place. This way, if you are one of the best players in the world, you will be rewarded with winning first place.

Must I Keep the Same Team Throughout the Ascension?

No: You may change teams as many as you like during your ascent.

Although the team's results during the fight have an impact on your score, it is saved in relation to your personal progress. Therefore, changing the composition of a team will not change it.

So, Do I Have a Limited Number of Attempts to Complete the Brackets Successfully?

There is no limit. It is only once the stage has been completed that it is no longer possible to enter it, except to improve its score (see the "Improve your score" section).

Will Weapons and Sets Be the Only New Recipes?

No: A few other recipes will appear, particularly with the introduction of new consumables with significant bonuses, but using these will be limited on Ascension Island.


Will achievements be part of this new feature?

Achievements and exclusive rewards are planned for the future.

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First Ankama intervention

Replying to thedarklolol

Hi thedarklolol,

We ask for your patience as we are still investigating the issue.

See message in context
Reactions 13
Score : 118

Woh so awesome

0 0
Score : 2638

I'm reserving final judgement until I can see it in beta, but honestly this feels like it's broken before it even starts. Dofus TOUCH is for mobile, and the mobile format suits itself to shorter play sessions (not longer). It's already hard enough to find a group to complete a single five-room dungeon, and the dev team decides to release a 50-room dungeon? This makes no sense to me.

Cheating is rampant in TOUCH and by all observable evidence the dev team does not proactively enforce the rules against players using emulators and appears to instead only take action when other players file a complaint. A 50-room dungeon divided into brackets which will break up teams which can't commit to playing the same schedule is suited only to the multi-loggers using emulators to run their own teams.

To say that I'm not impressed is an understatement.

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Score : 98

kinda of a bummer most of the player who do pvm content dont really like the competitive aspect of the game, and we the monoaccount will hardly get good scores against the many multi account players so its a very selective system that favours high level players (like pretty much all the content we have been given lately)

the good part is that the dofus bonuses arent really that good, i mean how many enemies are invisible?
and in pvp only affects 1 class , kind of dissapointing for a dofus

due to the format and the bonuses i really dont care if i get it or not

0 0
Score : 365

Plenty to still criticise here, but speaking relatively to what they've done so far; this is definitely the most (if not the first) interesting update to the game to date, so I suppose it's a good thing?

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Score : 25

Muchas noticias y muy poco einterés en solucionar el tema de la tienda para poder comprar cosas con kamas en servidor brutas no me agrada la idea de tener que intercambiar kamas para poder comprar con kamas en otros servidor

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Hi thedarklolol,

We ask for your patience as we are still investigating the issue.

Score : 40

when there are comrades this content is true for people who manage several accounts and the dofus because they did not place dofus with effects equal to the nebulous dofus and it would be good to place colleagues or be able to manage other characters with a single account do not win xp and drop

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Score : 69

When the problem is solved in the brutes that you can not buy objects with kamas, you can find a problem that has not bothered us all, now neither to the store It can be accessed, I do not think this is fair with the community ...

0 0
Score : 48

A summary for this whole page:

A new pvm mode with prizes only for multiaccount emulator players!

This mode shouldn't be added until devs take down all these multiaccount emulator players or this mode will be just farmed by they all and nothing left to fair players

0 0
Score : 539

I think this is an interesting update and I can't wait for it to get to the Beta!

However and as many here have pointed out, this will largely benefit emulator multiaccounting players. Unless somehow prevented, most of the top 100 will be this kind of players.

I suggest having Ascension Island limited to one account per Ip address. So, you would have to listen to players getting into Ascension Island and deny any further attempt of entering Ascension Island from that same IP address.

Or you maybe can come up with a better idea. The point is, please do something about it.

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Score : 55

Love the idea behind the new content, I would agree with others that if this was a solo player addition it would be more fun. But new content is new content and this looks awesome!

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Hello everyone,

We've noted all of your feedback and the team will discuss them, thank you!

Score : 1

Hola, es que tengo una cuestión y quiero que me ayuden a resolverla lo más pronto posible, es que hice las misiones para ir ha ascension isla y mate al crocodilo hice y fui al barco"bote" y no puedo coger ese barco necesito que me ayuden

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