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I am not an old school Dofus PC player, but I see many comments that these changes are coming form Dofus PC. I do not have time to test on Beta and leave feedback, but I would like to attract your attention on priorities. Maybe a balancing is required between classes, but abrupt changes could be dangerous, you can lose a lot of players tired of re-think and re-buy equipment due to from time to time changes. I would suggest to prioritize some other changes first. You claim DTouch to be a mobile conceived game, but things are often done in the opposite direction... As you claim to be low at human resources it would be better to concentrate and lower some requirements like the opening of Kralove cave; lower tedious length of some DJ to reach the boss; Acension list farming; resource farming; dofus farming etc etc. Just a suggestion rethink under mobile point of view processes and things to do... to me less farm means more fun
Buenas!! Vivo en Argentina, y esto me excluye de poder utilizar el Dofus touch early y no poder tratar de investigar los cambios . Que manera puedo utilizar para poder usarlo?
What will happen to the points of the spells that are being changed?
The spells being drastically changed will be reset to zero and you'll recover the points. Regarding the Osamodas class and on the understanding that this is a revamp, all spell points will be returned.
Pienso que el anutrof debería tener más potencial en cuanto al pvm, siento que es un personaje muy ligado al drop, mi sugerencia para aumentar ese potencial puede ser subir los efectos de pala fantasmal a -4 a la duración de los efectos, y si creen que sería mucho por lo menos que pueda emplear pala fantasmal a él mismo, gracias.
Could you please make fogger dopple less dumb, he changes the element of my harpooner just to hit a target behind it and sometimes he just doesn’t attack twice or at all for no reason
Essa mudança na potência é uma decisão muito ruim, nao façam isso, vai interferir nos buffs, sets e trofeis, parece pouco mais com 100 de potencia ficara apenas 80 equivalente ao atributo, ou seja, um buff que da 200 de potencia, ficara apenas com 160 de atributo,ninguem reclamou por que ninguem reparou e nem fez as contas, por favor, repensem!!!!!!!!
They are actually proud of dofus pc?
They should be ashamed of its failings. If they where proper proud, they would keep these thinking’s confined to dofus pc
por este tipo de actualizaciónes es que el dofus de mesa perdió tanta credibilidad y los jugadores se fueron en cantidad ahora planean lo mismo con el touch dañando la calidad del juego cuando es de estrategia le hacen lo mismo que al de mesa esas mejoras solo ocasionan daños al juego
nakata1998|2019-07-17 13:09:49
La verdad que nadie estaba pidiendo estos cambios, por lo mismo que todo vinimos a jugar dofus touch para recordar viejos tiempos, con los hechizos tradicionales que por si bien ustedes no lo saben nada es equilibrado en cuestión de daños entre los pj, pero eso es lo que lo hacia perfecto, no queremos que todos infrinjan daños del mismo modo por eso es la variedad de los personajes, unos curan y no pegan, unos infringen muchos daños pero exponen a ser lo primeros en morir(yop, zurka,etc) (otros tanques, escudos en fin, este es el verdadero equilibrio el verdadero balanceo, el que creo este juego, supo hacer bien las cosas y fue perfecto, pero los que los están administrando este patrimonio lo están haciendo bien mal, dejen las raíces de dofus, en su forma original, no lo hagan igual que al dofus de pc, que al verlo pierde toda la gracia del juego, vuelvo a repetirlo, las raza débiles entre comillas déjelas así ya que ellas al complementarse con otras se vuelven increíbles.
Reconsideren y no hagan esos cambios para eso existe el otro dofus el que quiera ver esos cambios juegue el otro juego pero este déjenlo tal cual como lo crearon a lo 1.29 el original por siempre!..
SE TENIA QUE DECIR Y SE DIJO!!....
Lo imperfecto de es juego original lo convirtió en un juego perfecto.
eso es verdad por eso el de mesa lo dejamos bastantes jugadores lo dañaron tanto con sus actualizaciones de equilibrio que no pensaron en quienes lo jugaban a diaro eran clientes fijos y no los que jugaban un mes y se iban esos equilibrios dañan el juego cuando salio era de estrategia entre jugadores no de jugador queriendo pasar todo solo por eso lo habilitaron de multicuenta
What does a pen and papir have that you don’t in the Industry.
Answer: standards.
I really disliked the first spell balance. But now you done it, you ruined my favourite class, and optimized the use of multi account players, and discouraged the solo account players from playing the game.
Removing the most important system, especially the rewards from the achievement system. If you want to stop the excessive generation of materials, stop the excessive generation of multi accountters. DO NOT hurt the long time solo players who has being playing with you for a long time. I like your game, but you are also competing with other entertainment, don’t be beaten by pen a paper please. Fix your bugged update
I am not an old school Dofus PC player, but I see many comments that these changes are coming form Dofus PC. I do not have time to test on Beta and leave feedback, but I would like to attract your attention on priorities. Maybe a balancing is required between classes, but abrupt changes could be dangerous, you can lose a lot of players tired of re-think and re-buy equipment due to from time to time changes. I would suggest to prioritize some other changes first. You claim DTouch to be a mobile conceived game, but things are often done in the opposite direction... As you claim to be low at human resources it would be better to concentrate and lower some requirements like the opening of Kralove cave; lower tedious length of some DJ to reach the boss; Acension list farming; resource farming; dofus farming etc etc. Just a suggestion rethink under mobile point of view processes and things to do... to me less farm means more fun
So well said.
Please throw those useless people transferred from dofus pc out of the touch team, they don’t belong there
Buenas!! Vivo en Argentina, y esto me excluye de poder utilizar el Dofus touch early y no poder tratar de investigar los cambios . Que manera puedo utilizar para poder usarlo?
Ojala dofus 2 (de escritorio) no toque el dofus touch.
Ojala no quiten lo que caracteriza a cada raza....ni los dopeuls, ni cofre animado...
Will there be a reset of characteristic points for everyone in this update?
Hi Offspring-Noodles,
Spell points will be reset.
[Flatops]
Pienso que el anutrof debería tener más potencial en cuanto al pvm, siento que es un personaje muy ligado al drop, mi sugerencia para aumentar ese potencial puede ser subir los efectos de pala fantasmal a -4 a la duración de los efectos, y si creen que sería mucho por lo menos que pueda emplear pala fantasmal a él mismo, gracias.
Could you please make fogger dopple less dumb, he changes the element of my harpooner just to hit a target behind it and sometimes he just doesn’t attack twice or at all for no reason
Can u make characters hold their weapons in battle like iop his sword,cra bow and other in dofus touch if u can pls
I really really would love chance spells for Sram. That would just make my day.
Essa mudança na potência é uma decisão muito ruim, nao façam isso, vai interferir nos buffs, sets e trofeis, parece pouco mais com 100 de potencia ficara apenas 80 equivalente ao atributo, ou seja, um buff que da 200 de potencia, ficara apenas com 160 de atributo,ninguem reclamou por que ninguem reparou e nem fez as contas, por favor, repensem!!!!!!!!
Esta bien toca intentar lo nuevo, pero hasta cuando se extendera esta actualizacion? algunos estamos ansiosos de ver los cambios
As a main enu for years and years who left the main dofus for this kind of changes Im disappointed in you.....
Bribe is nearly useless,Another nerf to Pull out utility and once more to Greed better buff Sadida MP reap
They are actually proud of dofus pc?
They should be ashamed of its failings. If they where proper proud, they would keep these thinking’s confined to dofus pc
No deben bajarle los daños a la concentración de chacra de los sram, son pocos los sram de inte y si le baja va haber menos sram de inte.
por este tipo de actualizaciónes es que el dofus de mesa perdió tanta credibilidad y los jugadores se fueron en cantidad ahora planean lo mismo con el touch dañando la calidad del juego cuando es de estrategia le hacen lo mismo que al de mesa esas mejoras solo ocasionan daños al juego
eso es verdad por eso el de mesa lo dejamos bastantes jugadores lo dañaron tanto con sus actualizaciones de equilibrio que no pensaron en quienes lo jugaban a diaro eran clientes fijos y no los que jugaban un mes y se iban esos equilibrios dañan el juego cuando salio era de estrategia entre jugadores no de jugador queriendo pasar todo solo por eso lo habilitaron de multicuenta
Dear ankama
What does a pen and papir have that you don’t in the Industry.
Answer: standards.
I really disliked the first spell balance. But now you done it, you ruined my favourite class, and optimized the use of multi account players, and discouraged the solo account players from playing the game.
Removing the most important system, especially the rewards from the achievement system. If you want to stop the excessive generation of materials, stop the excessive generation of multi accountters. DO NOT hurt the long time solo players who has being playing with you for a long time. I like your game, but you are also competing with other entertainment, don’t be beaten by pen a paper please. Fix your bugged update