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Devblog: Shield Revamp

By [Ankama]DOFUS-Touch - ANKAMA - November 21, 2019, 09:45:00
DevTracker AnkaTracker

The shield revamp is now live in DOFUS Touch Early (beta)! Find out more from this latest devblog.

DOFUS Touch shield revamp


This devblog is largely based on the explanations presented in this workshop, but with a few extra details.

This revamp is currently being tested in the beta, and we'll look at your feedback to modify certain aspects if necessary.
 

USE AND ACCESSIBILITY


Each shield may be used in either PvP or PvM and will grant useful bonuses for both gameplay modes.

Now the only requirement for equipping a shield will be the character's level, and a shield can be equipped with any weapon in the game. This means the revamp will make all weapons one-handed.

Initially, about 50 shields will be available, ranging from level 10 to 200. That's right, new shields will be added to the game!
DOFUS Touch new shields
Of course, existing cosmetic shields aren't included here; these will not change.
 

SHIELD CHARACTERISTICS


We wanted to make shields fundamentally defensive rather than offensive. That said, we don't want to grant extremely high bonuses in order to avoid pulling the metagame in a direction completely based on defensive play. That's the main reason we're leaving out Resistance %.

The following characteristics will apply to shields:
 
  • AP Parry
  • MP Parry
  • AP Reduction
  • MP Reduction
  • Lock
  • Dodge
  • Vitality
  • Pushback Resistances
  • Fixed Resistances
  • Initiative
  • Healing
  • Summoning
  • Range
 

A NEW MECHANIC


Each shield will offer the ability to unlock new passives in combat. Passives will be unique to each shield and will not be modifiable. It will therefore sometimes be necessary to choose between shield characteristics and passives.

Once again, we're focusing more on defense than offense, and mainly in response to the opponent's choice.

In the interest of balancing, only 4 passives will be available, as listed below.
 
  • Stoic Shield: When the bearer receives critical damage from an opponent, critical resistance increases by 40 for the current turn.
 
  • Fleeting Shield: When the bearer receives close-combat damage from an opponent, Dodge increases by 35 during the next turn.
 
  • Tenacious Shield: When the bearer is pushed or pulled by, or switched with, an opponent, they receive 1 MP for the following turn and add 15 MP Dodge bonus.
 
  • Altruistic Shield: At the end of their turn, if the bearer has less than 30% HP, they receive a 15% bonus to healing received for the current turn.

Passives will be automatically activated at the start of each fight. In the timeline, the shield's passive will look like any other effect on the bearer and will remain active through the entire fight.

These mechanics will not be available on shields below level 50, as new players already have enough to learn when they arrive in the World of Twelve.
 

SHIELDS: CENTRAL TO THE ECONOMY


Crafting


With the ever-present aim of maintaining server economy, shields will have to be crafted using in-game resources as part of the Shield Smith profession.

Various alloys now weigh less, so crafting one or more shields will be less of a bother, among other things. Read the changelog to learn more!
 

Fortification


But wait, there's more! Each newly crafted shield will have to be fortified using other resources in order to gain optimal characteristics (somewhat like food and pets), which will take the form of ranks. Therefore, these shields can't be smithmaged.

Unlike with pets, you'll be able to fortify your shield to the maximum rank in one go, as long as you have the resources required.

Although smithmagic will not be an option, runes can be used to dramatic effect, as these will allow you to upgrade your shields. Some runes will fortify shields better than others; a rune's weight will determine how much experience it provides.

Each shield will have 100 ranks, with the required amount of XP varying based on the equipment level. At each rank, the shield will gain extra characteristics. For example, if a rank 100 shield confers 200 Vitality, it will gain 2 Vitality at each new rank. A bit like how dragoturkeys work!

If you've been following along so far, shields' final stats will be fixed values.

Please note: Characteristic points are counted as whole numbers. Your shield may technically provide a bonus of 1.8 Vitality, but it will actually provide 1 Vitality until the bonus reaches 2.
 

INTERFACES


Whether you want to fortify your shield, review its characteristics, or change the passive's effects, we're offering a new interface that gives you a good view of all these new elements.

Accessing it is quite simple; this will be done from the available actions on your shield.
Once in this new interface:
On the left side of the interface, you can view information about your shield, such as:
 
  • the shield's characteristics;
  • its rank;
  • how much XP is needed to rank up;
  • and the passive (press down on the icon to view its effects).

On the right side, you'll have access to the runes in your inventory that allow you to fortify your shield. As with dragoturkeys, you'll be able to select the amount of runes you wish to use.

Prior to confirming the amount of runes provided, you'll have the option to preview the upgrade.

Now you know everything you need to go and test it all out in the beta! See you all soon!
Reply
First Ankama intervention

 

TrapNatiion|2019-11-21 12:30:47
Dies my old shield change to new one?

 
Watchtower1|2019-11-22 22:48:27
Will the old pvp shields like Captain Amakna be changed to the new pvm ones? or will those stay the same?

 
Red-Atlas|2019-11-26 15:09:41
Will old shields be updated to the new version?


Hi guys,

Please refer to the latest beta changelog which contains our plan for the old shields. Thanks!

[Flatops]
See message in context
Reactions 14
Score : 1

Dies my old shield change to new one?

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Score : 2

ещебы криты сделали 100 % былоб круто

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Score : 64

Hello!

The shields are great.

The reform is clear, they tell us that they gave greater prominence to these stats: AP Parry, MP Parry, AP Reduction, MP Reduction, Lock, Dodge, Vitality, Pu Da Resistances, Fixed Resistances, Initiative, Healing, Summoning, Range. However, he did not communicate and I think we did not ask for resistance either. What would happen to them?

I checked the Beta shields and only 170+ shields Provide +5 or +10 fixed resistors
but none provides percentage resistance (%). I think that the %resistance is a very important characteristic for the defense, and that is the meaning of the shields or not?

Personally, I think that there is a lack of %resistance to all shields. What do you think???

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Score : 1

ZIRIUZ respondendo sua pergunta ta ai parte que eu acho que você não leu.

Queríamos tornar os escudos fundamentalmente defensivos, e não ofensivos. Dito isto, não queremos conceder bônus extremamente altos para evitar puxar o metagame em uma direção completamente baseada no jogo defensivo. Essa é a principal razão pela qual estamos deixando de fora a% de resistência.

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Score : 64

Ok, entiendo. Gracias por responder.

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Score : 83

Will the old pvp shields like Captain Amakna be changed to the new pvm ones? or will those stay the same?

0 0
Reply
Score : 2

Will old shields be updated to the new version?

0 0
Reply

 

TrapNatiion|2019-11-21 12:30:47
Dies my old shield change to new one?

 
Watchtower1|2019-11-22 22:48:27
Will the old pvp shields like Captain Amakna be changed to the new pvm ones? or will those stay the same?

 
Red-Atlas|2019-11-26 15:09:41
Will old shields be updated to the new version?


Hi guys,

Please refer to the latest beta changelog which contains our plan for the old shields. Thanks!

[Flatops]
Reply
Score : -19

Y que pasa con los escudos que dicen el nombre del escudo y al final dice la palabra "roto"

0 0
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Hi Grimmjowjaggerjack,

For the broken shields, you would need to exchange them with the NPC at [-26, -19]. Kindly check the changelog for more infomation. Thanks!

[Flatops]
 

Score : 1

Pensé que los escudos se podrían equipar en kiseo, y no no me deja usarlo, ya se quedara así o le darán solución a eso

0 0
Reply

Hola

Dicho problema se soluciono en pasados mantenimientos: Clic aquí

¿Aun tienes algún problema con escudos en koliseo? ¿Tienes una captura de pantalla con el problema que estas teniendo? 

[Kazil] 

Score : 2

Where we can see the final stats of the shields before craft and "mage" whit runes? your "encyclopedia" in these site don't provide any information about final stats of shields. what we have to do for building our character correctly without a clear idea about the real stats of these ithems?

0 0
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Hi lafinedelmondo,

We'll inform our webteam for the encyclopedia update. While waiting, you can check out Papycha (in French) for shield information. Thanks!

[Flatops]

Score : 46

Hello.

I've bought a Shushkebab Shield that doesn't shows the "Rank 1" in the description, but has the same stat as a rank 1 shield.

I'm unable do fortificate It, when I choose the runes the exp bar shows (+NaN)

Is It possible to fortificate this shield?

0 0
Reply

Hi Sardex,

This issue has been fixed as of yesterday, please try exchanging it with Shiela Ding.

SHIELDS

  • The Fleeting Shield passive can no longer be activated by a ranged attack.
  • The Shushkebab Shield can now be exchanged with the NPC Shiela Ding located at [-26,-19] for a working version of the shield.


[Flatops]
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