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Please see our FAQ for more information.
For more information about using the beta, please read this article.
It is necessary to update DOFUS Touch Early in your app store (particularly iOS) for the fixes to be reflected.
A New Era for Pandala
Pandala Island has been fully updated, except for Nolifis Island.
The changes include:
Updated levels for each area, from level 160 to 200
New monster families
New dungeons and bosses
New resources
New sets: the Kwapa Set, the Tanuki Set, the Firefoux Set, and the Kozaru Set
A new Dofus: the Domakuro, obtained after completing the new quests
New quests
New achievements
New maps
New music
Please note that there is no longer a village connected to the Alliance versus Alliance system in this area.
This revamp also required us to tweak certain existing content, including:
Old achievements have been removed, along with the points earned from them. This measure is necessary as players who have never completed these achievements will no longer have access to them. If you end up below the required minimum, this won't invalidate achievements you've already completed. That said, Pandala offers more achievement points than before.
In order to reward players who have completed the old Pandala achievements, two new titles will be available in the coming days: one for those who have completed all the dungeons in the area before the update and one for those who have completed the achievements related to these dungeons (on production servers and not on beta). Two achievements will be added to distribute these titles to qualifying players (retroactive). It is a must to log-in before the update to benefit from it. Once this has passed, it will no longer be possible to obtain these titles.
The quest providing access to the island, as well as the main quest (up to Wabbit Island), have been updated.
Older homes are still around, but they have been moved and graphically updated.
Pets and petsmounts connected to the old Pandala have been modified as a result. See details about what to feed them, their hormones, and their favorite areas in the encyclopedia found on the official website. This applies to the following creatures: Peki Peki, Little White Bow Meow, Ghast, Leopardo, Minifoux, Pandawa Cub, Boarhog, Razorbuck, Bulbutting, Measured Boon, Paunchy Boon, Boonax, Measured Godron, Icky Godron, Raccoon, and Mischievous Squirrel.
The old monsters in this area, along with associated resources, have been removed. Affected recipes and quests have been tweaked accordingly. A list of the resources removed is available here.
The old archmonsters in this area have been eliminated and are no longer required for the Ochre Dofus quest.
The Daggero, Peki Peki and Bulbig Brotha bosses are no longer available. Tanukouï San has been replaced by a boss of the same name in the new dungeon in Terrdala. The Pandora Master, meanwhile, is now part of a new quest.
The spell "Soul Capture" is now obtained through a new quest in Pandala, or by doing the new Kwakwa's Nest dungeon.
Certain wanted monsters have been relocated: Marzwel the Goblin in the Koalaks' Enchanted Lakes; Aermyne in the Cania Forest; Rok Gnorok in the Minerock Plains; Zatoishwan in the Bwork Outpost; and Musha the Oni in the Deep Moon Jungle.
A boat has been added to the new Osakwa Harbour for accessing Nolifis Island and Madrestam Harbour.
The Rokwa Headband is now a ceremonial item; this is a retroactive change.
Several Almanax have been changed as follows:
January 19: Experience earned from monsters of the Undried family has increased by 75%.
February 5: The chance of loot dropping in the Astrub Rocky Inlet area has increased by 125%.
March 7: Experience earned in the Wind Dojo has increased by 125%.
March 30: The chance of loot dropping from Moors monsters has increased by 75%.
April 20: Experience earned from monsters in Feudala has increased by 100%.
The following breeding items are no longer in the game:
Bambooto Slapper
Bambooto Manger
Bambooto Drinking Trough
Bambooto Lightning Thrower
Bambooto Plank
Holy Bambooto Manger
Holy Bambooto Drinking Trough
Holy Bambooto Slapper
Holy Bambooto Lightning Thrower
Calligraphy
A new feature is available in the game: calligraphy. It is being made available for the first time with the new Pandala quests. It involves drawing certain shapes on the screen in a special interface so you can interact with Pandala Island in a unique way.
It's a new way for players to perform actions that will have an impact on the outcome of certain quests!
This feature is unlocked during the quest line in Pandala.
Will you be able to solve all the puzzles?
Equipment
Ascension Island
New equipment is available using the resources offered by the Ascension Island merchant:
The level-164 Nagate's Tear amulet
The level-175 Roasty Breadstick
The level-182 Firefoux Spitfire backpack
The level-200 Hanshi Staff
The level-200 Shihan Fans daggers
The level-200 Fugitive Set
Changes to Level 50-100 Equipment
Most equipment, sets, and weapons from level 50 to 100 have been reworked to continue this project we started in June 2020.
This includes changes to characteristics, usually an increase, as well as to recipes. These changes are not retroactive and will only affect weapons crafted after the update.
Please note that the following equipment can no longer be obtained from monsters, but they can be crafted:
Yench Cutting Sword
Pretty Blade
Crocoburio's Spirit
Weapon Balancing
Around 30 weapons between level 180 and 200 have been rebalanced, and some of their recipes have been reworked as well. This time, changes are retroactive and based on the weapons' usage ratio, as well as, and more importantly, weapons' current power, whether too weak or too powerful.
Korriander Axe: costs 3 AP; +4 total critical damage bonus
Slashen Axe: level 192; updated recipe
Godswrath Daggers: +6 total critical damage bonus
Corrupted Bow: costs 6 AP; updated recipe
Peccary Blade: costs 5 AP
Sepulchral Sceptre: level 194; +7 total critical damage bonus
Beddy Bow: level 183
Miscellaneous
You now have to be at least level 180 to equip the Ice Dofus.
Undergrowth Set: there is now an AP bonus when 3 items are equipped.
Funguset: there is now an MP bonus when 3 items are equipped.
Initiative pets now have a maximum bonus of 2000. It is now necessary to feed them again to reach this. This applies to the Little White Bow Meow, Homlett, Bontarian Tofu, and Maulleycat pets. The Mouselet pet's maximum Initiative will also increase.
The Awakening Shield has been added to the Shariva Merchant located at the Trading Counter at [5,3].
Certain equipment recipes required several other pieces of equipment, which would prevent crafting as it was impossible to stack these pieces of equipment in the interface. These recipes have been adjusted to correct this issue.
Changes to Frigost Monsters
In Frigost, monsters display a level that is different from their "true" level. For example, a monster family of level 160 to 170 will display levels 190 to 210, but their stats will be for their original level, creating a degree of inconsistency in the game. We wanted to modify this system to display the true level.
For several monsters, this has also resulted in increasing or decreasing the experienced earned, drop rates, and some of their characteristics.
Here is a detailed list of the changes.
Frigost Village monsters: area's average level to 80
Crabeye: level 80 to 88; experience and HP increased
Mastogobs: area's average level to 110
Lonesome Pine Trail monsters: area's average level to 130
Pingwins: area's average level to 140
Alma's Cradle monsters: area's average level to 150
Buck Anear: level 150; HP adjusted
Tears of Ouronigride monsters: area's average level to 160; drop rates increased
Atomystique: level 152 to 160; experience and HP reduced
Steam Crackler: level 153 to 161; experience and HP reduced
Fumaroller: level 149 to 157; experience and HP reduced
Mofette: level 156 to 164; experience and HP reduced
Solfatara: level 150 to 158; experience and HP reduced
Maglob: level 160; HP reduced
Obsidemon: level 160
Snowfoux: area's average level to 170; drop rates increased
Foster Fuji Snowfoux: level 190
Tengu Snowfoux: level 170
Kami Snowfoux: level 162 to 170; experience and HP reduced
Maho Snowfoux: level 160 to 168; experience and HP reduced
Soryo Snowfoux: level 164 to 172; experience and HP reduced
Yokai Snowfoux: level 163 to 171; experience and HP reduced
Yomi Snowfoux: level 159 to 167; experience and HP reduced
Petrified Forest monsters: area's average level to 180; drop rates increased
Treecherous: level 175 to 183; experience and HP reduced
Dramanita: level 172 to 180; experience and HP reduced
Fistulina: level 173 to 181; experience and HP reduced
Fungore: level 168 to 176; experience and HP reduced
Serpula: level 170 to 178; experience reduced and HP increased
Korriander: level 180 • Fangs of Glass monsters: area's average level to 190
Bestial Brockhard: level 181 to 189; experience and HP reduced
Icy Brockhard: level 183 to 191; experience and HP reduced
Venomous Brockhard: level 182 to 190; experience and HP reduced
Nightcrawling Brockhard: level 184 to 192; experience and HP reduced
Kolosso: level 190 • Professor Xa: level 190
Mount Scauldron monsters: area's average level to 200; drop rates reduced
Vespal Bearbarian: level 188 to 196; experience and HP increased
Celestial Bearbarian: level 200; experience and characteristics increased
Miscellaneous
Update on iOS issues:
The display is now correctly centered.
Resolved drag & drop actions that were sometimes shifted.
Resolved the display of tutorial arrows that was lagging.
As for the rest of the issues, including the keyboard not opening, are being resolved.
There were display issues on the latest Apple models (certain elements/interactions were delayed; centered screen); these have been fixed.
The respawn time for Kwismas Dragoturkeys has been reduced.
Damage dealt by certain monsters has been reduced, and casting limits per turn have been added to certain spells for the following monster families: Scaly, Undried, Riftworms, Kanigs, Dodus, Stubbyobs, and Minerocks.
It is now possible to learn the artificer profession in any workshop.
Certain monsters' glyphs have been recolored so as to be more distinguishable from the tactical grid.
A new potion can be crafted by alchemists: the Stagecoach Station Potion. This is used to teleport to the stagecoach located at [-2,-20].
The size of the following ceremonial pets and petsmounts has been changed: Dakal, Rafal, Brial, Mikhal, Kourial, and Drhellakna.
The Short-Tempered Dark Treechnee no longer causes lag.
The February 14 Almanax has been updated; it will now grant +100% XP for all quests.
A scroll bar is added to the wanted monsters interface if the text is too long. It was already possible to scroll, but this wasn't easy to figure out.
Several in-game texts and maps have been corrected.
Several changelog translations are not yet available and will arrive as soon as possible over the coming days.
After all, you did make the Staff - Cloak - Amulet set strength. Still, I don't understand why the set gives MP bonus when the whole point, in my opinion, of having a pure strength set is allowing this build to reach 12/6 without sacrificing stats as usually. Every build has a matching set, come on... it had to be AP bonus :/ the stats aren't bad, but I'd let them be a bit worse if you can have AP bonus for wearing the whole set. Once again, useless gear added... Sad :/
If this was possible to be changed before the update, it'd be amazing. Don't let this be another thing that you have to redo months later... listen to the players for once before releasing useless material.
The last two major updates have been really targeted at nerfing Eni’s. First, you increased draining word from 2ap to 4ap, reduced its range and made it harder for Eni’s to be something other than generic healers. You’ve now increase corrupted bow from 5ap single use to 6ap. This is the main intel range weapon in the game for classes that don’t want to get into a close combat.
Eni’s to now offer something different in terms of damage/ap reduction it will cost 10ap per turn with erosion.
Surely a simpler solution was to reduce the damage on the bow to 31 / 40 and keep it at 5ap to allow Eni’s a chance to offer something else?
please remove nerf in heal bow range. no longer, kolo eniripsa fixed. there are a lot of classes, but eniripsa is a must for every trio group. random trios that are not already eniripsa are also doomed to fail. more needs to be done to reduce the popularity of eni and iop. the unpopular classes should be strengthened and made attractive.
In fact, a solid 200lv heal weapon is a requirement. in popular clases too rare ones, cha eni, agi iop, heal int sac etc. I want to see more differences. the game as it stands is monotonous.
The corrupted bow changes seem a bit broken when you consider that you've reduced the AP on peccary blade to 5ap and introduced a extremely high damaging 5ap staff.
"more importantly, weapons' current power, whether too weak or too powerful."
Clearly those 5ap weapons are now too powerful while the bow is too weak?
I had high hopes for the new power set to be able to work with Treadfast. I was hoping that the meta for omni char in terms of strength/intel will be sufficiently changed to move away from MF and Treadfast.
You've said that the changes for weapons are retroactive and based on the weapons' usage ratio. Then why have you not changed the meta for omni chars yet? They also experience a massive nerf when power was reduced to 0.8% from 1%.
After all, you did make the Staff - Cloak - Amulet set strength. Still, I don't understand why the set gives MP bonus when the whole point, in my opinion, of having a pure strength set is allowing this build to reach 12/6 without sacrificing stats as usually. Every build has a matching set, come on... it had to be AP bonus :/ the stats aren't bad, but I'd let them be a bit worse if you can have AP bonus for wearing the whole set. Once again, useless gear added... Sad :/
If this was possible to be changed before the update, it'd be amazing. Don't let this be another thing that you have to redo months later... listen to the players for once before releasing useless material.
After all, you did make the Staff - Cloak - Amulet set strength. Still, I don't understand why the set gives MP bonus when the whole point, in my opinion, of having a pure strength set is allowing this build to reach 12/6 without sacrificing stats as usually. Every build has a matching set, come on... it had to be AP bonus :/ the stats aren't bad, but I'd let them be a bit worse if you can have AP bonus for wearing the whole set. Once again, useless gear added... Sad :/
If this was possible to be changed before the update, it'd be amazing. Don't let this be another thing that you have to redo months later... listen to the players for once before releasing useless material.
deberian dejar el dofus de hielo para todos los niveles, ya que si se hace el esfuerzo de sacarlo es para disfrutarlo, hay mucho pvp en los niveles 100-130-150-170 y creo que es un dofus fundamental para realizar pvp
After all, you did make the Staff - Cloak - Amulet set strength. Still, I don't understand why the set gives MP bonus when the whole point, in my opinion, of having a pure strength set is allowing this build to reach 12/6 without sacrificing stats as usually. Every build has a matching set, come on... it had to be AP bonus :/ the stats aren't bad, but I'd let them be a bit worse if you can have AP bonus for wearing the whole set. Once again, useless gear added... Sad :/
If this was possible to be changed before the update, it'd be amazing. Don't let this be another thing that you have to redo months later... listen to the players for once before releasing useless material.
The new 200lvl STR set (cloak/amulet/staff) looks pretty good. In my opinion AP bonus set would be too strong and definitely would destroy balance of STR sets.
Hello,
After all, you did make the Staff - Cloak - Amulet set strength. Still, I don't understand why the set gives MP bonus when the whole point, in my opinion, of having a pure strength set is allowing this build to reach 12/6 without sacrificing stats as usually. Every build has a matching set, come on... it had to be AP bonus :/ the stats aren't bad, but I'd let them be a bit worse if you can have AP bonus for wearing the whole set. Once again, useless gear added... Sad :/
If this was possible to be changed before the update, it'd be amazing. Don't let this be another thing that you have to redo months later... listen to the players for once before releasing useless material.
Hello,
The last two major updates have been really targeted at nerfing Eni’s. First, you increased draining word from 2ap to 4ap, reduced its range and made it harder for Eni’s to be something other than generic healers. You’ve now increase corrupted bow from 5ap single use to 6ap. This is the main intel range weapon in the game for classes that don’t want to get into a close combat.
Eni’s to now offer something different in terms of damage/ap reduction it will cost 10ap per turn with erosion.
Surely a simpler solution was to reduce the damage on the bow to 31 / 40 and keep it at 5ap to allow Eni’s a chance to offer something else?
please remove nerf in heal bow range. no longer, kolo eniripsa fixed. there are a lot of classes, but eniripsa is a must for every trio group. random trios that are not already eniripsa are also doomed to fail. more needs to be done to reduce the popularity of eni and iop. the unpopular classes should be strengthened and made attractive.
In fact, a solid 200lv heal weapon is a requirement. in popular clases too rare ones, cha eni, agi iop, heal int sac etc. I want to see more differences. the game as it stands is monotonous.
I can’t test the beta, I’m on an iPad and cannot click on anything, not myself or npc. I was really excited for it
Hi piu-mann,
Can you provide us please with the following information
[Flatops]
The corrupted bow changes seem a bit broken when you consider that you've reduced the AP on peccary blade to 5ap and introduced a extremely high damaging 5ap staff.
"more importantly, weapons' current power, whether too weak or too powerful."
Clearly those 5ap weapons are now too powerful while the bow is too weak?
I had high hopes for the new power set to be able to work with Treadfast. I was hoping that the meta for omni char in terms of strength/intel will be sufficiently changed to move away from MF and Treadfast.
You've said that the changes for weapons are retroactive and based on the weapons' usage ratio. Then why have you not changed the meta for omni chars yet? They also experience a massive nerf when power was reduced to 0.8% from 1%.
Hello,
After all, you did make the Staff - Cloak - Amulet set strength. Still, I don't understand why the set gives MP bonus when the whole point, in my opinion, of having a pure strength set is allowing this build to reach 12/6 without sacrificing stats as usually. Every build has a matching set, come on... it had to be AP bonus :/ the stats aren't bad, but I'd let them be a bit worse if you can have AP bonus for wearing the whole set. Once again, useless gear added... Sad :/
If this was possible to be changed before the update, it'd be amazing. Don't let this be another thing that you have to redo months later... listen to the players for once before releasing useless material.
Hello,
After all, you did make the Staff - Cloak - Amulet set strength. Still, I don't understand why the set gives MP bonus when the whole point, in my opinion, of having a pure strength set is allowing this build to reach 12/6 without sacrificing stats as usually. Every build has a matching set, come on... it had to be AP bonus :/ the stats aren't bad, but I'd let them be a bit worse if you can have AP bonus for wearing the whole set. Once again, useless gear added... Sad :/
If this was possible to be changed before the update, it'd be amazing. Don't let this be another thing that you have to redo months later... listen to the players for once before releasing useless material.
deberian dejar el dofus de hielo para todos los niveles, ya que si se hace el esfuerzo de sacarlo es para disfrutarlo, hay mucho pvp en los niveles 100-130-150-170 y creo que es un dofus fundamental para realizar pvp
Hello,
After all, you did make the Staff - Cloak - Amulet set strength. Still, I don't understand why the set gives MP bonus when the whole point, in my opinion, of having a pure strength set is allowing this build to reach 12/6 without sacrificing stats as usually. Every build has a matching set, come on... it had to be AP bonus :/ the stats aren't bad, but I'd let them be a bit worse if you can have AP bonus for wearing the whole set. Once again, useless gear added... Sad :/
If this was possible to be changed before the update, it'd be amazing. Don't let this be another thing that you have to redo months later... listen to the players for once before releasing useless material.
The new 200lvl STR set (cloak/amulet/staff) looks pretty good. In my opinion AP bonus set would be too strong and definitely would destroy balance of STR sets.