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Devblog: Eniripsa Revamp

By [Ankama]DOFUS-Touch - ANKAMA - May 03, 2021, 15:30:00
AnkaTracker Announcements

Here's the second devblog about upcoming class revamps! Now it's the Eniripsa's turn to get a makeover.

Refonte Eniripsa DOFUS Touch

SPANISH
 

Objectives of the Revamp


We decided to apply major changes to Eniripsas to deal with recurring issues that were making this class incomplete and keeping it from developing its full potential. These were the main problems raised:
 
  • Eniripsas are too confined to a support role and aren't very viable in other contexts.
  • Their elemental paths aren't balanced enough. This class has very few non-Fire spells, making the other paths weaker and unviable.
  • These two issues can make Eniripsa's gameplay boring, as it lacks variety.

So, to fix these problems and improve the game experience for Eniripsa players, we've decided to focus on the following aspects:
 

How can we better enable the Eniripsa to develop as a main character, while maintaining their effectiveness as support?


By giving the class more attack spells along with greater variety in their effects.
 

How do we make the three elemental paths more balanced while keeping healing as the essence of this class?


By offering a number of similar spells for each elemental path, as well as gameplay that varies depending on the player's chosen path. We also want Eniripsas to have healing options that aren't solely intelligence-based.
 

How can we add more depth to this class's gameplay?


By providing multiple tiers of complexity, which the player can choose based on their preference and/or their level.

Through these improvements, we want to allow Eniripsas to be more effective in their non-support roles but still preserve the support element that's unique to this class. We'd like the Eniripsa to be a viable choice for main character in solo and group play.

With these changes, the Eniripsa class will have three distinct elemental paths, each offering a balanced number of spells, along with additional utility spells.
 
  • The healer's Fire path: still based on support, with spells that deal damage to enemies but also heal allies.
  • The arcanist's Water path: built on raw damage using powerful spells. This allows the Eniripsa to heal themself using their attacks' health steal.
  • The alchemist's Air path: based on more indirect damage, including through flask summons. The Eniripsa can heal themself and their allies using summons and by distributing damage inflicted over certain attacks.

Eniripsas will also have access to a new feature: Marks. These are states they'll be able to apply to targets (except for summons) using some of their attacks, which will have a unique effect on being triggered:
 
  • If the target is an enemy, it receives a Cursed mark. This mark will be triggered the next time the target takes damage from an ally of the Eniripsa. Depending on the element of damage received, the mark will have different effects:
    • Fire damage received: The target takes a Power penalty for 1 turn.
    • Water damage received: The target receives extra Water damage.
    • Air damage received: Pushes units adjacent to the target 2 cells back.
    • Earth damage received: Reduces the duration of effects on the target by 1 turn.
  • An allied target will receive the Blessed mark. This mark will be triggered on the next heal received, and its effect will be to increase the amount of healing done.

When a mark is applied, it remains on the target for 2 turns. During this time, it can be triggered by any of the Eniripsa's allies. Once a mark is triggered, it is removed from the target.
 

List of Spells by Elemental Path


Fire Path

 
  • Heartwarming Word (level 1)
  • Revitalising Word (level 6)
  • Sparkling Word (level 13)
  • Piercing Word (level 31)
  • Unsettling Word (level 90)
 

Water path

 
  • Striking Word (level 1)
  • Jarring Word (level 9)
  • Overwhelming Word (level 26)
  • Vampiric Word (level 42)
  • Exhausting Word (level 60)
 

Air Path

 
  • Resonating Word (level 3)
  • Mocking Word (level 17)
  • Summoning of Toxic Flask (level 36)
  • Draining Word (level 54)
  • Summoning of Remedy Flask (level 70)
 

Utility Spells

 
  • Frightening Word (level 1)
  • Stimulating Word (level 21)
  • Coney Summon (level 48)
  • Word of Altruism (level 80)
  • Word of Recovery (level 100)
  • Summoning of Eniripsa Dopple (level 200)
  • Regenerating Word (special spell)
 

Spell Descriptions and Acquisition Levels


Good to Know

 
  • The AP cost and Range of some existing spells may have changed.
  • Each elemental path has at least:
    • One spell used to apply Marks
    • One spell whose effects are enhanced or different depending on whether the target is marked
    • One spell used to change the Coney's state (see the description of the Coney Summon spell)
  • The player can only stack one Mark of each type (Blessed and Cursed), but there is no limit to the number of marks on the battlefield.

Heartwarming Word – Level 1

Inflicts Fire damage if the target is an enemy; heals if target is an ally. Applies the Fire Coney state to the Coney.

Striking Word – Level 1

Inflicts Water damage, then marks the target. If the target is already marked, it steals health as Water damage, then marks the target.

Frightening Word – Level 1

Pushes the target 1 cell back.

Resonating Word – Level 3

Inflicts Air damage and pulls the Eniripsa's toxic flask toward the target if they are aligned. Applies the Air Coney state to the Coney.

Revitalising Word – Level 6

Heals allies in an area of effect and reduces damage received for those at max health.

Jarring Word – Level 9

Inflicts Water damage and repels the targeted enemy. If the enemy receives Pushback damage, it loses MP. If it receives Pushback damage and has a Cursed mark, the Eniripsa steals its MP instead.

Sparkling Word – Level 13

Inflicts Fire damage on the targeted enemy and increases healing received by allies on adjacent cells.

Mocking Word – Level 17

Inflicts Air damage on the targeted enemy at the end of its turn for each MP it used this turn. The enemy receives a Cursed mark.

Stimulating Word – Level 21

Gives 2 AP to the targeted ally and the caster for 3 turns. Places a Blessed Mark on the target.
Does not affect other Eniripsas. The spell can be cast once per turn but can only be placed once on each target.


Overwhelming Word – Level 26

Inflicts Water damage on enemies and marks targets in an area of effect. Applies the Water Coney state to the Coney.

Piercing Word – Level 31

Inflicts Fire damage on enemies in an area of effect, then gives them a Cursed mark. Heals affected allies, then gives them a Blessed mark.

Summoning of Toxic Flask – Level 36

Summons a flask that inflicts Air-type poison damage on nearby enemies, infecting them. When the flask is destroyed, it deals Air damage to infected enemies and places a toxic glyph.

Vampiric Word – Level 42

Steals health as Water damage.

Coney Summon – Level 48

Summons a Coney with the Fire Coney state. Certain attacks cast by the Eniripsa on the Coney will change this state.

The Coney's effects:
 
  • Fire Coney state: Heals the targeted ally.
  • Water Coney state: Increases the target's Power for 1 turn.
  • Air Coney state: Gives 1 MP to the targeted ally for 1 turn.

Draining Word – Level 54

Inflicts Air damage on the targeted enemy and distributes some of the lost HP among all allies with the Blessed mark.

Exhausting Word – Level 60

Inflicts Water damage that increases for each enemy with the Cursed mark. Removes all Cursed marks from enemies.

Summoning of Remedy Flask – Level 70

Summons a flask that applies a Blessed mark to allies and heals them each turn for an amount based on the Air damage most recently inflicted on it by the Eniripsa. On dying, it places a glyph that heals allies.

Word of Altruism – Level 80

Heals all allies with the Blessed mark. Kills the Coney if already summoned. Sets the recast interval for the Stimulating Word spell to 1 turn.

Unsettling Word – Level 90

Inflicts Fire damage on the target, then switches places with the Eniripsa. If the target is the Eniripsa's summon, it dies. Then removes all Cursed marks from enemies and Blessed marks from allies.

Word of Recovery – Level 100

Completely heals the allied target, then makes it unhealable for 3 turns.

Regenerating Word – Special Spell

Reduces the duration of effects cast on the caster or an ally. The target is then healed at the start of its turn for 2 turns.

How stats are distributed will also change in the update:
 
  • For Strength, Chance, Intelligence, and Agility, the point cost to increase a stat will be 1 up to 100, 2 up to 200, 3 up to 300, 4 up to 400, and then 5 after 400.
  • Wisdom will keep its fixed cost of 3 and Vitality its fixed cost of 1.

When the new Eniripsa comes out, the stats and spell points of players in the class will be reset.

The class set will change accordingly.
 

We hope these changes will meet your expectations, and we'll see you in the coming weeks for some real in-game testing! In the meantime, feel free to share your thoughts in the comments section.
First Ankama intervention

Hello everyone,

Here is our feedback to your questions:

Will all the classes after the revamp (not only Sacrier, Eniripsa, Cra) have the same costs to level up characteristic points?
A: Yes, the plan is for all the classes but in batches. The first batch will be Sacrier, Eniripsa, Cra and we might add some more if possible.

Stimulating Word is giving AP to allies and the Eniripsa himself at the same time? Or is it a single target spell? 
A: Yes, it gives AP to the targeted ally AND the caster.

Can Coney be controlled? 
A: You can't control Coney.

Will you remove multi-elemental sets?
A: No.

Will Cra and Eniripsa still have spells that remove bewitchments from allies and enemies?
A: You can check all the spells in our devblogs.

Word of Altruism will no longer heal the caster?
A: Yes. Will only heal if the caster has a Blessed Mark on him too.
 

See message in context
Reactions 28
Score : 1

This is absolute garbage. Ankama stop destroying the game we love ans the classes we spend 100's of millions of kamas building. The fact that people can put sometimes multiple years into perfecting their class build and you think it's ok to destroy it overnight for some "brilliant idea" you thought you had is disgraceful to all players! 

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Score : 450

You had me until you got to marks and flasks – this sounds like a new class. Not in the revitalized sense but in the "there's enough here to make a brand new class" sense.

I do think that Eni needs a bit of refresh to their gameplay but this seems like too much. They're supposed to be an easy, straightforward support class and this seems to be turning them into a hybrid-support level class rivaling Rogues and Masqs in terms of complexity.

I suppose we'll have to see how it feels when the testing starts but, yeah, I think this is too much at once.

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Score : 1

Ya estamos por mal camino

Decidí volver al juego ya que touch tiene la actualización de la época dorada de Dofus

Pero ya lo quieren volver un 2. Infinito y lo que harán es perder jugadores

Respecto la reforma se que el enin su rol es cura y soporta

Actualmente lo están dejando peor que sadi con todos los atributos daños curas traba
Que es esto.

< Forum Rules >

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Score : 1

Se supone que es una raza de apoyo, no son el personaje principal, ésa es la razón de ser del pj, si quieres un personaje de daños y curas para éso tenemos los osamodas... Pero es solo mi humilde opinión, igual usted no tienen en cuenta la opinión de nosotros por poco

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Score : 18

Classes = This is pc Dofus

Content = “DOFUS TOUCH IS A NEW GAME”

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Score : 2

It is a good revamp. However, I would like that the curse marks can be applied on summons such as Osa's summons in the case of the summon with favoritism.

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Score : 1

ACOMPANHO O GAME A NOS, SEUS ALTOS E BAIXOS, E SINCERAMENTE VOCÊS VÃO ACABAR FAZENDO A MESMA COISA QUE FIZERAM NO DOFUS, VÃO ACABAR COM A COMUNIDADE, VÃO PERDER MUITOS JOGADORES COM O TEMPO, E OS QUE CONTINUAREM VÃO JOGAR INSATISFEITOS COM AS MUDANÇAS...
MUITOS JOGAM O TOUCH PELO FATO DE LEMBRAR UMA FASE BOA DAS RAÇAS, ANTES DA MUDANÇA TOTAL QUE O DOFUS TEVE... MUITOS NÃO TEM CONDIÇÕES DE JOGAR O RETRÔ, DE PAGAR MENSALIDADE E NÃO CONSEGUIR USUFRUIR 50%, TRABALHO, EMPREGO, IMPREVISTOS... A PIOR COISA É PAGAR PARA TER ACESSO TOTAL AO JOGO E NÃO PODER JOGAR, VOCÊS NÃO TEM CULPA, MAS COMO O TOUCH NOS DÁ ESSA ENORME PAZ DE PODER JOGAR E TER ACESSO AOS LUGARES SEM TER QUE SE PREOCUPAR, É MUITO GRATIFICANTE...
EU SEI QUE NADA VAI ADIANTAR DAS RECLAMAÇÕES, VOCÊS NÃO VÃO IMPEDIR ESSA ATUALIZAÇÃO, ASSIM COMO FOI NO DOFUS, SABEMOS QUE TEVE GASTO PARA ESSAS MUDANÇAS, MAS VAI TER UMA PERDA DE DINHEIRO A MAIS SE LEVAREM ISSO PARA FRENTE....
ESSE JOGO FEZ PARTE DA MINHA INFÂNCIA, E ACREDITO QUE LOGO CHEGARÁ A HORA DE DIZER ADEUS, É TRISTE EMPURRAR COM A BARRIGA COMO FOI O DOFUS, E AGORA O TOUCH?



JE SUIS LE JEU POUR NOUS, SON HAUT ET SON BAS, ET SINCÈREMENT VOUS FINISSEZ PAR FAIRE CE QUE VOUS AVEZ FAIT SUR DOFUS, VOUS METTEZ FIN À LA COMMUNAUTÉ, VOUS PERDREZ BEAUCOUP DE JOUEURS AVEC LE TEMPS ET ILS CONTINUERONT À JOUER LES NON-AUTORITANTS. ..
BEAUCOUP JOUER AU TOUCHER POUR LE FAIT DE SE SOUVENIR D'UNE BONNE ÉTAPE DE RACES, AVANT LE CHANGEMENT TOTAL QUE DOFUS A EU ... BEAUCOUP NE PEUVENT PAS JOUER AU RÉTRO, PAYER MENSUEL ET NE PEUVENT PAS OBTENIR 50%, TRAVAIL, EMPLOI, EMPLOI, EMPREGO. .. LE PIRE EST DE PAYER POUR AVOIR UN ACCÈS PLEIN AU JEU ET NE PAS POUVOIR JOUER, VOUS N'AVEZ AUCUNE COUPABILITÉ, MAIS COMMENT LE TOUCHER NOUS DONNE CETTE ÉNORME PAIX POUR POUVOIR JOUER ET AVOIR ACCÈS À DES LIEUX SANS S'INQUIÉTER, C'EST TRÈS GRATUIT. ..
JE SAIS QUE RIEN NE SERA AVANCÉ DE PLAINTES, VOUS N'ÉVITERZ PAS CETTE MISE À JOUR, COMME C'ÉTAIT SUR DOFUS, NOUS SAVONS QUE VOUS AVEZ PASSÉ POUR CES CHANGEMENTS, MAIS VOUS AUREZ UNE PERTE D'ARGENT POUR LA PRENDRE DE L'AVANCE ....
CE JEU FAIT PARTIE DE MON ENFANCE, ET JE CROIS QUE LE TEMPS DE DIRAIDER EST À VENIR, EST-CE TRISTE DE POUSSER AVEC VOTRE VENTRE COMME DOFUS ÉTAIT, ET MAINTENANT TOUCHER?

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Score : 118

Chance eni go BRRRRRRRRR

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Score : 2

HAHAHAHA!!!......
..... And all the Int Eni's are gonna be Agi Eni's now.
Nothing is really different except complicating things with marks. Also isn't it just a rip-off of the CRA revamp?!?!?.

Hopefully Chance Eni survives this!

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Score : 118

While you are trying to figure out which lines of code to copy and paste from pc dofus, go ahead and include spell variations. You can keep old spells on one side and your "new" changes on another. Honestly go ahead and copy over idols and those other trophies while you have the code open, I have been interested to try out some of those. You spend so much time trying to break a class and then a year later try to break more in some half hearted attempt to fix your mistake. If you spend even a fraction of that time releasing new content into the game you would probably have less complaints at times like this. If you want to brand yourself as pc dofus that isn't pay to play then just do that. Don't just beat around the bush and tease people with pc dofus content and try to justify your time spent by changing a couple dmg or element lines. What are you hoping to achieve from these changes? Not like you are releasing content that you feel eniripsa is not versatile enough to perform in. Or is your plan to make every class broken to the point they can solo everything? Can't wait to see what you pull out for the sacrier rework, 100% sure it won't just be soem more pc dofus copy and paste. smile

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Score : 174

Me parece genial la actualización que proponen. Es cierto que la mayoría que simplemente quería tener un rol de sanador se iba por el camino de Fuego/Inteligencia (lo cual generaba que dependiera mucho de sus aliados sobre todo en el juego medio y tardío) y que al tratar de escoger un camino de daño entre Agua/Suerte y Viento/Agilidad, se escogiera siempre el de Agua principalmente por el hechizo 'Palabra Vampírica'. Es un ajuste interesante, ya que se cumple con los objetivos de darle mayor versatilidad a esa clase y que las 3 opciones sean viables y balanceadas. Es natural utilizar conceptos de otros juegos (2.0 y Wakfu), sin embargo me gusta que no haya sido simplemente copiarlos, sino hacer todo un estudio de viabilidad y adaptarlos para que sean diferentes.

Muchas bendiciones

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Score : 172

Seems fun. No idea how people don't get bored with simplicity And just repeating same patterns all over again in every fight with almost zero tactical aspect to it. If you like simple games go play something more suitable for your brain and stop complaining. I really like these changes. Keep it up!

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Score : 101

Looove the changes, you guys are knocking it out the park with these revamps. I think i lot of the animosity is the lack of understanding of how desperate the class need something like this. Now somebody can seriously start of the game as an eni and make it their main character and not just relegated to "all I do is heal" Great Job! Even though Enis are the "white mage" of the game they really are more like witches with their potions and incantations. Again great job!!!

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Score : 481

This....looks so messy....

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Score : 466

Muy bueno los cambios, ya quiero mi sacro

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Score : 76

yes! first we have poison agi srams, then you wanna make poison agi cras and now it's poison agi enis. TALK ABOUT RUNNING OUT OF IDEAS

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Score : 70

I kinda like the new eni, no more boring safety net but requires a whole another skill ceiling. Plus this balances the strength and distributes it much better. Hopefully with this the Eni class gets an actual interesting playstyle instead of going 1 element and expect every Eni to be the same. Makes other classes more viable by taking away its strength.

I like thanks smile

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Score : 2

Esto que es Dofus Toush o Dofus PC ?? :/ ese eni es puro eni de dofus pc

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Score : 1

tengo una pregunta los okras podrán seguir quitando alcanze y aniripsa desembrujando hechizos tenga uno de efectos

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