Most kolo’s are taking around 5-20 mints usually ending around 10~ mints
I think that’s a reasonable time frame
The problem starts when both teams got a *healer* , it’s a long map and no team wants to leave their defensive advantage, in this kind of kolos I’ve spent around 30-75 mints for a single kolo multiple times which is a pain even if you won but much worse if you lost(seen both ends unfortunately)
My suggestion is that if the base erosion was higher the fight won’t stretch as long
I think it could be cool to add a feature that every X turns the base erosion grows so when the fight gets out of proportion the erosion will balance it,
Thank you for reading