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Regarding the following update:
Draining Word
It is good due to it gives versatility to the Eniripse class. But I want them to think about the Erosion. Because it will last 2 turns and it would be harmful to this class. I consider it should remain the same, it should last 1 turn, why did they add another turn to erosion? For its damage effect? But see "Slow-down Arrow" in Cra's spells, it reduces AP but they do not have a penalty. Thereafter, I am not asking to remove erosion, but I want it to last one turn unless it could be vanished with their removing effects' spell, "Word of youth".
Draining Word
- AP cost has increased to 4.
- Area of effect is now a cross.
- The spell effects have been modified
- AP drain is kept
- Deals Air damage
- Erosion on the caster is now for 2 turns
- Cooldown of 1 turn
- Max range at level 1 is now 2
- Range is no longer modifiable
It is good due to it gives versatility to the Eniripse class. But I want them to think about the Erosion. Because it will last 2 turns and it would be harmful to this class. I consider it should remain the same, it should last 1 turn, why did they add another turn to erosion? For its damage effect? But see "Slow-down Arrow" in Cra's spells, it reduces AP but they do not have a penalty. Thereafter, I am not asking to remove erosion, but I want it to last one turn unless it could be vanished with their removing effects' spell, "Word of youth".
This forum section is meant for discussion of current game content. To share your feedback on class balancing in the beta, please use the appropriate thread in the beta section located here: https://www.dofus-touch.com/en/forum/81-feedback-bug-reports/6630-feedback-class-balancing