Browse forums
Ankama Trackers
Mining robots, two practical solutions
By Igorok55#3727 November 21, 2020, 00:56:59Having problems with the &?$._& mining bots? You are not alone and Ankama doesn't care.
1 solution for a human miner : explore one mine, locate rooms with the most minerals, place your avatar close to the door between the 2 best rooms, identify all bots by name, (2 to 4 per mine), détermine their frequency of appearance and beat them with faster moves. This is a very slow harvest, typically in 20min, I collect 30 resources with miner 15. BUT, without bots, in the same 20min I collected 85 resources.
2 solution for programmers : any avatar which moves from nill to 100 points after 5 days IS a bot. Destroy it. The whole function takes about 10 minutes to code. Do it ! Bots are a pain in the ...
3 write down coordinates of the mines as you discover them for future visits.
4 Be patient, being a miner is for VERY patient people.
1 solution for a human miner : explore one mine, locate rooms with the most minerals, place your avatar close to the door between the 2 best rooms, identify all bots by name, (2 to 4 per mine), détermine their frequency of appearance and beat them with faster moves. This is a very slow harvest, typically in 20min, I collect 30 resources with miner 15. BUT, without bots, in the same 20min I collected 85 resources.
2 solution for programmers : any avatar which moves from nill to 100 points after 5 days IS a bot. Destroy it. The whole function takes about 10 minutes to code. Do it ! Bots are a pain in the ...
3 write down coordinates of the mines as you discover them for future visits.
4 Be patient, being a miner is for VERY patient people.
Respond to this thread
Mi solucion para esto es que la recoleccion en todos los oficios tenga como requisito estar abonado... O que por lo menos el limite de (accion de recolectar) baje a 100 recolecciones por dia... Que esto para 1 persona esta mal... Pero para la mayoría esta bien... Todos podran recolectar el recurso que necesiten y venderlo o usarlo...
Tambien podrian poner un limite de recurso del mismo tipo que se puede tener en una cuenta...
A mi me gustaria hacer piedras de almas, pero así no veo manera de subir el oficio, sin tener que comprar los recursos a los mismos bots que no me dejan subir de nivel.
Saludos
Case in point: Eltneg Woods used to be bot free long ago. When Cania got revamped and the new areas got added they changed the monsters in Eltneg from aggressive to non-aggressive. The result: the area is swarmed with bots now.
If they were even set up like the small Frigost mines where there's one solo aggro monster of a different variety in each room – easy enough for a person to maneuver around but hard to program an a.i. to consistently avoid – which was a difficult enough of a fight to make it hard to make an a.i. be able to blow through that would cut down on the bots immensely. There's a balance to be had, you don't want to be putting lvl 100 monsters in the Astrub Mines, but something beyond what could be defeated by a lvl 5 character in an Adventure's Set in the early mines and scaling up from there based on level of the area might be all that's needed.