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Beta Patch #2

By [Ankama]DOFUS-Touch - ANKAMA - August 02, 2019, 11:47:24
Redirect to Patch #1

The beta was updated this morning; learn about all the changes in this new changelog! We took this opportunity to offer new responses to all the debates around these balancing efforts.

Remember that none of this is set in stone, and that we'll continue to monitor your feedback in this dedicated forum section.

Bug Fixes and Changes


  • When the groot is summoned on a tree, the tree is correctly killed.
  • The Madoll (for a level 200 player with spell rank 6) now have 600hp instead of 900
  • Tree cooldown is reduced by one 8/7/6/5/4/3
  • The area around tree killing other trees is reduced 3 -> 2
  • Sacrificial Doll and The Ultra-Powerful : wisdom decreased
  • The Block : Tackle decreased
  • Sacrificial Doll : damage decreased
  • Inflatable doll initial heal is limited to 8 cells instead of infinite
  • Doll Knowledge: New effect: remove "compost" effect on the targeted doll and apply "Doll Knowledge". When the doll dies, give 2 turns cooldown on the invocation spell of this specific doll. Only works on the caster's dolls


  • Not possible anymore to summon the boar on an occupied cell
  • Big latency when killing a target in Martyr state should be fixed
  • (Spectral Claw and Dragofire damage reduction


  • There is now a global cooldown (shared between all feca of the same team) on the glyphs:
    • Aggressive Glyph
    • Escape Glyph
    • Glyph of Blindness
    • Burning Glyph
  • Burning Glyph cooldown is now 3 isntead of 2 at rank 6
  • Escape Glyph : area decreased by one cell at level 6


  • The spells applying a state on turrets won't deal damage anymore (to the turrets)
  • The state element applied will be correctly displayed (water, fire, earth)