Hello everyone,
A question about the rune "Res Per", so this is an opportunity to give a little update on this workshop.
Concerning the Cri rune, we hear different opinions, but the idea of bringing flexibility to the Critical Strikes smithmagic is still in our intentions.
Concerning the vitality rune, it seems to be unanimous for a change like this:
The question now arises of increasing the sink of the "Res Per", which would bring several advantages:
However, if the rune is currently at 6 sink, which solution would you find most suitable?
Thanks in advance for your feedback!
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A question about the rune "Res Per", so this is an opportunity to give a little update on this workshop.
Concerning the Cri rune, we hear different opinions, but the idea of bringing flexibility to the Critical Strikes smithmagic is still in our intentions.
Concerning the vitality rune, it seems to be unanimous for a change like this:
- Vit Rune: 15 vitality -> 3 sink
- Pa Vit Rune: 30 vitality -> 6 sink
- Ra Vit Rune: 50 vitality -> 10 sink
The question now arises of increasing the sink of the "Res Per", which would bring several advantages:
- If a set association exceeds 35% resistance, it will be more interesting to use the sink of this characteristic
- Value already existing items
- Make the 35% optimization on all characteristics more difficult, as requested by some players, to have a more significant gap between optimized and non-optimized.
However, if the rune is currently at 6 sink, which solution would you find most suitable?
- Stay at 6 sink
- Increase to 7 sink
- Increase to 8 sink
Thanks in advance for your feedback!
This is a concern for people who have bad items but is of no importance for someone with good items. You are accidentally creating legacy items which are more powerful than their modern equivalent.
At 30 sink, you get 3 shots at a 10-weight runes (ra int). or 5 shots at a 6 weight rune (% res)
4%-5% res items are no longer possible if you only have 20 sink. It requires basically 20 times more luck. This means if it used to cost 10mk to make a 4% res item, it will now cost 200mk.
A question about the rune "Res Per", so this is an opportunity to give a little update on this workshop.
Concerning the Cri rune, we hear different opinions, but the idea of bringing flexibility to the Critical Strikes smithmagic is still in our intentions.
Concerning the vitality rune, it seems to be unanimous for a change like this:
The question now arises of increasing the sink of the "Res Per", which would bring several advantages:
However, if the rune is currently at 6 sink, which solution would you find most suitable?
Thanks in advance for your feedback!
One issue I've had with Dofus TOUCH for a long time has been a lack of variety for gear to choose from and I was hoping this future update could improve that, but I worry raising the sink will just encourage much of the same equipment use.