[Yawn]#9165
May 03, 2018, 10:44:46
Hello, everyone, and thank you for your feedback!
Overall, you seem to really like the concept of legendary weapons.
And that's great, as it's an idea we really love in-house.
To answer your concerns, these weapons wouldn't be any better – or only a tiny bit better – than classic weapons. We want them to be cosmetic above all, and not items that upset the meta by disadvantaging players who aren't able to get them.
The idea that these weapons couldn't be traded is a choice that we feel is important: We do not want these weapons to be farmed left, right and center and become the subject of trade. These legendary weapons would have to be earned! In addition, remember that these would be cosmetic items above all and therefore superfluous. Along the same line, we're thinking of a level restriction before legendary weapon drops are possible: A level 50 wouldn't be able to be muled into a 200 area for a weapon drop. It would be necessary to reach level 180 before unlocking the possibility of a drop, for example – a 20-level gap with the weapon's level.
These are also the reasons why we're leaning toward linking them to characters rather than accounts. Why? Once again based on the idea of merit; it would notably prevent a player from farming their legendary weapon with their Enutrof and then using it with their Iop.
Thus, equipment restrictions (defeat the area's monsters and boss) don't seem insurmountable because you'll have to confront the monsters in question in the hopes the weapon drops.
Prospecting would indeed affect the drop, but only minimally, like with Dofus.Ultimately, we want to offer all types of weapons: bow, swords, shovels, scythes, etc.
For those of you who suggest obtaining them through new recipes, that's moving away from the rare drop concept. And on other subjects, plans are already in place to add new recipes no matter what! Also, don't forget that DOFUS Touch is based on bonus packs, and there's got to be something for everyone. :p
When it comes to weapon elements, we're examining different options and we'll get back to you on that subject in a few days. These options include:
The first option seems the most interesting and diverse to us, but it would take more time. The second option could satisfy everyone rapidly, but would lose a bit on the legendary and roleplaying fronts. More soon! Go ahead and share your reactions and questions.
See message in context
Overall, you seem to really like the concept of legendary weapons.

To answer your concerns, these weapons wouldn't be any better – or only a tiny bit better – than classic weapons. We want them to be cosmetic above all, and not items that upset the meta by disadvantaging players who aren't able to get them.
The idea that these weapons couldn't be traded is a choice that we feel is important: We do not want these weapons to be farmed left, right and center and become the subject of trade. These legendary weapons would have to be earned! In addition, remember that these would be cosmetic items above all and therefore superfluous. Along the same line, we're thinking of a level restriction before legendary weapon drops are possible: A level 50 wouldn't be able to be muled into a 200 area for a weapon drop. It would be necessary to reach level 180 before unlocking the possibility of a drop, for example – a 20-level gap with the weapon's level.
These are also the reasons why we're leaning toward linking them to characters rather than accounts. Why? Once again based on the idea of merit; it would notably prevent a player from farming their legendary weapon with their Enutrof and then using it with their Iop.
Thus, equipment restrictions (defeat the area's monsters and boss) don't seem insurmountable because you'll have to confront the monsters in question in the hopes the weapon drops.
Prospecting would indeed affect the drop, but only minimally, like with Dofus.Ultimately, we want to offer all types of weapons: bow, swords, shovels, scythes, etc.
For those of you who suggest obtaining them through new recipes, that's moving away from the rare drop concept. And on other subjects, plans are already in place to add new recipes no matter what! Also, don't forget that DOFUS Touch is based on bonus packs, and there's got to be something for everyone. :p
When it comes to weapon elements, we're examining different options and we'll get back to you on that subject in a few days. These options include:
- Each area would be linked to an element and a specific weapon (for example, you could get a Water sword in Missiz Freezz's area). Each legendary weapon would have its own bonuses per element.
- A "basic" version would be dropped and you could have an NPC modify its element in exchange for resources and/or kamas.
The first option seems the most interesting and diverse to us, but it would take more time. The second option could satisfy everyone rapidly, but would lose a bit on the legendary and roleplaying fronts. More soon! Go ahead and share your reactions and questions.
Otherwise if you want better weapons you could just move to the next area and get the weapons there which would probably be stronger right?
And about choosing the Element. I dont think thats the best idea. It would limit yourself to only ever use one element with that weapon and you dont like that element anymore you would be stuck with that weapon you could never change. So 4 different element weapons would be better. Maybe even some duo elements or more. Who knows.
And for the drop rate i wouldnt make it that high. You can only get them when you completed an area which means you wouldnt want to move to the next one. So as a little bonus for completing that area completly you should be able to drop these weapons with a decent drop rate. That drop rate could get lower the higher the area lvl is. Like frigost 3 weapons should be the hardest to drop because well its engame so there is nothing after that like i said.
-Each different zone has their own legendary weapon, linked to the level of the zone(A level 50 zone should drop a level 50 weapon). That weapon should represent something about the zone that is dropped in.
-The droprate should be low or only enabled after doing X mission, and the farming shoulnd't be exploitable, everyone should get the same chance of getting it (By this I mean, not having to wait for X mobs to respawn, just have every mob do it or maybe always having a mob that does it).
And definitely, there should be different swords for area and level. Being able to have only of each for character and maybe being able to trade them to a NPC for a different one (If you drop the water one and want the fire one, you may be able to trade it on the NPC). Also you should be able to trade it between characters.
Buy or drop ... Your choice.
And what if instead of making many legendary weapons make one that goes up as they go completing the dungeons and monsters in each area would save a lot of work and at the end of finishing the entire area you go where an NPC that you raise the gun
Overall, you seem to really like the concept of legendary weapons.
To answer your concerns, these weapons wouldn't be any better – or only a tiny bit better – than classic weapons. We want them to be cosmetic above all, and not items that upset the meta by disadvantaging players who aren't able to get them.
The idea that these weapons couldn't be traded is a choice that we feel is important: We do not want these weapons to be farmed left, right and center and become the subject of trade. These legendary weapons would have to be earned! In addition, remember that these would be cosmetic items above all and therefore superfluous. Along the same line, we're thinking of a level restriction before legendary weapon drops are possible: A level 50 wouldn't be able to be muled into a 200 area for a weapon drop. It would be necessary to reach level 180 before unlocking the possibility of a drop, for example – a 20-level gap with the weapon's level.
These are also the reasons why we're leaning toward linking them to characters rather than accounts. Why? Once again based on the idea of merit; it would notably prevent a player from farming their legendary weapon with their Enutrof and then using it with their Iop.
Thus, equipment restrictions (defeat the area's monsters and boss) don't seem insurmountable because you'll have to confront the monsters in question in the hopes the weapon drops.
Prospecting would indeed affect the drop, but only minimally, like with Dofus.Ultimately, we want to offer all types of weapons: bow, swords, shovels, scythes, etc.
For those of you who suggest obtaining them through new recipes, that's moving away from the rare drop concept. And on other subjects, plans are already in place to add new recipes no matter what! Also, don't forget that DOFUS Touch is based on bonus packs, and there's got to be something for everyone. :p
When it comes to weapon elements, we're examining different options and we'll get back to you on that subject in a few days. These options include:
The first option seems the most interesting and diverse to us, but it would take more time. The second option could satisfy everyone rapidly, but would lose a bit on the legendary and roleplaying fronts. More soon! Go ahead and share your reactions and questions.
if it seems good, but what they say that legendary weapons should do every certain level is better for levels 50 +, 100 +, 150 + and 200 that do not depend on drop to get it that is very lucky or that are removed by mission that give Befecios as the bleeding sword as it benefits the carrot spell that give special bots as damage increase or cure or that of vitality or that of 300 to the characteristics or that give reach or that give resistance or something else or that are special weapons each class that benefit spells class or others that ahy and that there is npc that can be changed characteristics or improve it to a maximum that in exchange for kamas or resources is my opinion sorry not to finish what I wrote above I gave you click I am not public to do espam
1~ the legendary weapons should be slightly better than the normal one or they could be something like an enchantment for already existing ones in way to not brake the balance but to be desirable so you can motivate people to look for them.
2~In case that they already have their stats so bet it but you should make possible to change the element of weapon at will
3~To make it more fair for everyone and every class put a restriction on the pp when farmed or make the drop chance unmodified