Browse forums
Ankama Trackers
5 

363 


Hello everyone,
A question about the rune "Res Per", so this is an opportunity to give a little update on this workshop.
Concerning the Cri rune, we hear different opinions, but the idea of bringing flexibility to the Critical Strikes smithmagic is still in our intentions.
Concerning the vitality rune, it seems to be unanimous for a change like this:
The question now arises of increasing the sink of the "Res Per", which would bring several advantages:
However, if the rune is currently at 6 sink, which solution would you find most suitable?
Thanks in advance for your feedback!
A question about the rune "Res Per", so this is an opportunity to give a little update on this workshop.
Concerning the Cri rune, we hear different opinions, but the idea of bringing flexibility to the Critical Strikes smithmagic is still in our intentions.
Concerning the vitality rune, it seems to be unanimous for a change like this:
- Vit Rune: 15 vitality -> 3 sink
- Pa Vit Rune: 30 vitality -> 6 sink
- Ra Vit Rune: 50 vitality -> 10 sink
The question now arises of increasing the sink of the "Res Per", which would bring several advantages:
- If a set association exceeds 35% resistance, it will be more interesting to use the sink of this characteristic
- Value already existing items
- Make the 35% optimization on all characteristics more difficult, as requested by some players, to have a more significant gap between optimized and non-optimized.
However, if the rune is currently at 6 sink, which solution would you find most suitable?
- Stay at 6 sink
- Increase to 7 sink
- Increase to 8 sink
Thanks in advance for your feedback!
5 

363 


Hello everyone,
As mentioned in the devblog on the overhaul of stat-based passives, we are moving forward with you on several decisions that must be made, including the change to runes, which is the topic of this workshop.
Several questions were asked that revolved around the topic of runes, which might get a "weight" change, meaning:
Here are the latest answers on this topic:
It will no longer be possible to take advantage of the "weight" of 30 if a Cri Rune has a critical success, but on the other hand, it will be easier to maintain the maximum roll for your Critical Hits or even consider exceeding the maximum Critical Hit threshold of your items.
But what do you think?
As mentioned in the devblog on the overhaul of stat-based passives, we are moving forward with you on several decisions that must be made, including the change to runes, which is the topic of this workshop.
Several questions were asked that revolved around the topic of runes, which might get a "weight" change, meaning:
- Pods
- Initiative
- AP/MP Parry
- AP/MP Reduc.
- Wisdom
- Critical Hits
- Prospecting
Here are the latest answers on this topic:
Changing the "weight" of the Cri Rune might make smithmagic too difficult.
It will no longer be possible to take advantage of the "weight" of 30 if a Cri Rune has a critical success, but on the other hand, it will be easier to maintain the maximum roll for your Critical Hits or even consider exceeding the maximum Critical Hit threshold of your items.Can the "weight" of Vit Runes be changed to make it possible to invest in this characteristic once the limit has been reached?
We aren't opposed to the idea of raising the maximum Vitality threshold from 404 to 505 by changing the weight of this rune.But what do you think?