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The Abyss Joust 2

Regulations

1. INTRODUCTION



The company ANKAMA GAMES, located at 75 Boulevard d'Armentières, 59100 Roubaix, France, and its representatives Ozohn, Megure, and Bwin (hereinafter the "Organizer"), registered with the Lille Metropolitan Area Companies and Commerce Register (RCS) under the number 492 360 730, is organizing, from October 13, 2021, to October 31, 2021 (Paris time), an amateur PvP competition for the video game DOFUS Touch entitled "The Abyss Joust #2 - The Remake" taking place exclusively online (hereinafter the "Tournament") in accordance with the terms set out in these regulations.
 

2. ACCEPTANCE OF THESE REGULATIONS



Participation in the Tournament implies and entails the unconditional acceptance by the participant of these regulations (hereinafter the "Regulations"), and of the concept of the Tournament, as well as the ethical codes applicable on the Internet. Any person who violates one or more articles of the Regulations, or of the aforementioned conditions and rules, will be barred from participating in the Tournament and from any prize to which they may have otherwise been entitled.

The Organizer may, at any time, amend the Regulations by informing the participants thereof on the website https://www.dofus-touch.com/ as soon as possible. Additionally, an email will be sent to participants.

 

3. ELIGIBILITY AND TERRITORIAL SCOPE



Participation in the Tournament is open, subject to the provisions of Article 2 of the Regulations, to any physical person of at least 12 years of age who has a character of at least level 100 on one of the six servers for the video game DOFUS Touch, with access to an Internet connection and in possession of an Ankama game account that is certified in their name, excluding the Organizer's employees and their family members (spouses, ancestors, descendants, brothers, and sisters).

The Organizer highlights the fact that any minor participating in the Tournament is deemed to be participating under the supervision of and with the consent of their parents, custodian(s), or legal guardian(s). The Organizer reserves the right to request written proof thereof at any time, and to perform any verifications, as well as to disqualify any participating minor who does not submit such proof immediately, or by a pre-determined deadline.
 

4. TERMS OF PARTICIPATION



Participation in the Tournament is open to teams of three separate players from the DOFUS Touch community, each having a character of at least level 100 on one of the six game servers.
To register, each player must have an Ankama account that is certified in their name. They must then create their account on www.dofus-touch.comand go to the registration page, after first certifying their Challonge account using a valid email address. If, during the finals, the Organizer discovers that a player is using an account that is not certified in their name, the team will be disqualified and replaced by the next best team. If you have any questions about account certification, please visit the Support website at https://support.ankama.com/.
One of the three players, acting in the name of and on behalf of the members of their team, must go to the Challonge link https://challonge.com/cnahfcgt(see Registration) and fill out the registration form. They must:

  • provide an available team name,

  • provide the account names + codes (Nickname#XXXX) and servers of their two teammates and themself, preceded by Ig*,

  • provide each character's nickname,

  • provide each character's class,

  • accept the terms and conditions of the Regulations in their entirety,

  • provide a contact person on Discord in case of questions about the registration, preceded by Ds**,

  • then, confirm their team's registration.


Example of valid registration: Team ABCDEF

Ig: Ozohn#1885 / Ozohnista / Ecaflip (Oshimo)
Megure#4556 / Meg-ure / Foggernaut (Terra Cogita)
Bwin#1234 / Bwinho / Sacrier (Herdegrize)

Ds: Ozohn#1475

Terms of cancellation for a team's registration:
If any character registers twice in different teams without notifying the organizers, both teams' registration will be canceled. To avoid this, please provide a contact person on Discord!

/!\ Notifications will not be sent via Ankabox. Stay alert and protect yourself against phishing attempts. /!\
A team is deemed registered when the leader has correctly completed the team's registration and there are no mistakes or duplicates. Stay alert until the end of the registration process, and provide a Discord contact if possible.
It is still possible for the captain to cancel the membership of the team members; doing so will automatically unregister the team from the Tournament. Cancellations are carried out via the same link as the one used for registration, or by contacting one of the Organizers in the case of the two other team members. This can be done until the registration deadline for the Tournament.
There is no substitution system for this Tournament. You know the dates and times you must be available to play your matches. If you already know that you cannot guarantee your presence, be a good sport and let someone else have your spot.

Only one registration per account and per person is permitted.
If a player is caught having registered multiple characters via multiple accounts, all teams including any one of these characters will be automatically disqualified and the player will be sanctioned across all of their accounts, including in cases where the cheating is discovered only after the Tournament has begun.

Anyone who fraudulently registers someone else without their permission or impersonates someone else will be sanctioned.



Participation in the Tournament is limited to 768 players, or 256 teams.
The first 256 teams to confirm their registration will be selected to take part in the Tournament. The other teams will be placed on a waiting list in chronological order from earliest to latest confirmation of their registration. If one or more teams are disqualified or unregistered before the end of the registration period, the first team on the waiting list will be selected and so forth. After this period, the teams will simply be disqualified from the Tournament without replacement.
The team and character names must comply with the rules set forth in Article 4.2.2 of the Terms of Use (hereinafter the "TOU"), or their team will be disqualified by the Organizer without the option to re-register.
Registration for the Tournament will be open from 8 p.m. (Paris time) on September 17, 2021, to 10 p.m. on October 3, 2021.
Participation in the Tournament is free of charge.
No other mode of participation will be accepted.
Registering under a false identity (particularly if your account is not certified in your name) or the identity of another person, providing false information, or registering under multiple identities will lead to the disqualification of the entire team.
Generally speaking, any participation that does not comply with the Regulations will lead to sanctions, up to and including the automatic disqualification of all team members, even when only one player is at fault, without the right to any compensation or indemnity of any kind. The Organizer reserves the right to perform any and all verifications of compliance with the Regulations at any time, without necessarily being required to systematically verify all players; the Organizer may notably limit such verification to Tournament winners. The Organizer reserves the right to put any prizes awarded to the team prior to its disqualification back into play, or to withdraw those prizes from the prize list.
Simply by taking part in the Tournament, participants agree to their matches being streamed live or made available for later viewing on video hosting platforms (in particular, YouTube and Twitch).
 

5. SPECIAL FEATURES



Class duplicates are not permitted to appear together on any one team. Furthermore, you are not permitted to register a team containing one of the following class pairings:




The Tournament takes place on a specific server open for the occasion and closed to spectators (except with special permission).

Characters imported to the tournament server are blank copies of the original characters; only the name, class, gender, and appearance are retained. They are therefore completely new and unequipped.
Characters are automatically raised to level 200 on the tournament server.

The characters' characteristics are reset and raised to 100 by default, with 995 normal points to reallocate as they so wish.

Characters have access to all their class spells, along with the "common" spells in the game, raised to level 6.

Characters have access to a pre-selected list of items with perfect stats, as well as a stable containing all Dragoturkeys at level 100.

Incarnation weapons are not available.

Smithmagic is not available on the tournament server.

Candy bonuses are disabled on the Tournament server.
Characters receive a permanent bonus on the Tournament server, providing 1 extra action point (AP), 1 extra movement point (MP), and 1 extra Range (RA).
Characters are free to reset their characteristics and spells between each match by means of the various NPCs available.
When Tournament mode is activated, participants do not see the initiative order in the timeline, nor the position of their opponents on the map during the fight preparation phase. This information is revealed once all characters have clicked "ready" and the fight begins.

 

6. QUALIFIERS


All times are Paris time.

How It Works
Qualifiers for the Tournament are based on a Swiss rounds system. Thirteen rounds are scheduled for the following dates and times (all times are in Paris time):
Wednesday, October 13:

  • 9:30 p.m.: Round 1, on a mid-range map


Friday, October 15:

  • 9:30 p.m.: Round 2, on a close-combat map


Saturday, October 16:

  • 6 p.m.: Round 3, on a long-range map

  • 9:30 p.m.: Round 4, on a mid-range map


Sunday, October 17:

  • 10 p.m.: Round 5, on a close-combat map

  • 9:30 p.m.: Round 6, on a long-range map


Saturday, October 23:

  • 8 p.m.: Round 7, on a mid-range map

  • 9:30 p.m.: Round 8, on a close-combat map


Sunday, October 24:

  • 6 p.m.: Round 9, on a long-range map

  • 9:30 p.m.: Round 10, on a mid-range map


Each team must participate in the 10 rounds shown on the schedule. The times of the second rounds for each day are given for informational purposes only; the start of these matches may be delayed, for whatever reason. Participants must ensure that they are available on match days and must pay attention to any announcements made in the in-game "announcements" channel to begin their fights. They must be prepared to play at a slightly later time than that announced. A round will not be launched with a delay of longer than one hour. No delays or absences will be tolerated. Any team that is absent or late by the permitted time limit will be deemed forfeit.
Each team independently manages its fights. Players are asked to launch the preparation phase for their match at the scheduled time, according to the given times for rounds, and to begin fighting within five minutes of launching this phase. A 10-minute grace period will be allowed, after which the only team present will be awarded victory by default.
After each fight, participants are responsible for filling out the end-of-fight form available at the Challonge link to indicate which of the two teams won the match.
Participants will need to be logged in to the site with the Challonge account used for the Tournament.

/!\ THE WINNER, or BOTH TEAMS in the event of a DRAW, are REQUIRED to enter the results after each fight (the loser is not required to do so, but it is recommended); teams that do not do so or that try to falsify the results will be sanctioned (see "Rules and Sanctions"). /!\

If only one of the two teams fills out the form, the result provided by that team will be deemed correct.
In the event of a dispute, checks will be performed, and any cheaters will be sanctioned.


Matching Process

Round 1 matching is done by random draw. From round 2 on, teams are matched depending on the number of points they have accumulated. Teams having accumulated the most points are matched first.
If there is an uneven number of teams in a points bracket, one team is matched with a team in the bracket below.
In the case of an odd number of teams in the lowest points bracket, one of the worst teams drawn at random is automatically awarded a victory. They do not fight in the current round but they get 3 points. No one team may benefit from more than one automatic victory.
Insofar as possible, we avoid matching two teams that have already fought one another.
The random drawing of matches is carried out automatically by a software program.
Scoring
Team Points
Teams accumulate points for each fight, according to the following rule:

  • Victory: 5 points

  • Draw: 1 point

  • Defeat: 0 points


Draws will no longer be possible in the 10th round, where there will inevitably be sudden-death matches to avoid any possibility of arrangements.
When a fight reaches the end of the 20th turn (just before the counter changes to 21), it is stopped. If one of the two teams has a numerical advantage at that time (not including the Osamodas' Spiritual Leash), it is the winner. If both teams have the same number of characters alive, a draw is declared.

Advanced Points
A second value is used to determine the winning team in the event of a tie in victory/defeat points - the Median-Buchholz System:
The scores of the player's opponents are added together, which favors those with the strongest opposition, and the player's score is multiplied by this sum of the opponents' points. The Buchholz score obtained is used to rank the players.

Qualification Criteria
The 32 best teams at the end of the qualification stage will qualify for the finals.
The teams are ranked according to two criteria of descending importance:

  1. A team's position in the rankings is determined in priority by the points they have accumulated.

  2. In the event of a draw between multiple teams, the Median-Buccholz system (see "Advanced Points") is used.


 

7. FINAL STAGE



The final stage of the Tournament will consist of a head-to-head, single-elimination bracket. Teams will face each other according to their ranking at the end of the qualification rounds: 1st versus 32nd, 2nd versus 31st, and so on.

There will be no draws during this stage.

All matches will be played "best two out of three" (BO3).

Round of 32

  • 1. 1st Ecaflip map match

  • 2. 2nd Sram map match

  • 3. 3rd Foggernaut map match


Round of 16

  • 1. 1st Sacrier map match

  • 2. 2nd Sadida map match

  • 3. 3rd Xelor map match


Quarter-Finals

  • 1. 1st Iop map match

  • 2. 2nd Eniripsa map match

  • 3. 3rd Rogue map match


Semifinals

  • 1. 1st Sacrier map match

  • 2. 2nd Sram map match

  • 3. 3rd Rogue map match


Final:

  • 1. 1st Ecaflip map match

  • 2. 2nd Sadida map match

  • 3. 3rd Xelor map match



Starting from the round of 16, classes will be selected using a draft system. For newcomers, the draft system means bidding farewell to the original classes the teams chose, because it will determine the class make-up of each team. From here on, the teams will have to go through a draft stage by following the steps below:

• A bans a class
• B bans a class
• A picks a class
• B picks a class
• A bans a class
• B bans a class
• A bans a class
• B picks a class
• A picks a class
• B bans a class
• A picks a class
• B picks a class



A banned class cannot be used by any team. Conversely, a class chosen by a team cannot be chosen by their opponent. There can therefore be no class duplicates.
Drafts for matches will be carried out a MAXIMUM of two hours in advance on Discord (except for the final, which will be a maximum of three hours) so as to avoid waiting between matches in a BO3 and avoid down time for spectators.
The draft initiative (A or B) will be chosen using a random drawing for the entire BO3.
There will be one draft per match, meaning three drafts per game (a third match will be played only if neither team is ahead after two matches).
For these draft stages, class change potions will be provided on the Tournament server (and obviously cannot be used on classic servers!).

Fights are scheduled for the following dates and times:

Wednesday, October 27:


  • • 8 p.m.: Round of 32


Thursday, October 28:

  • • 8 p.m.: Round of 16


Friday, October 29:

  • • 8 p.m.: Quarterfinals


Saturday, October 30:

  • • 6 p.m.: First Semifinal

  • • 8 p.m.: Second Semifinal



Sunday, October 31:

  • • Draft at 5 p.m.

  • • Grand Final at 8 p.m.



During a match, players have the right to a 15-minute break before the next fight begins. 10 additional minutes will be granted to get the entire team on the designated map, but after this total period of 25 minutes, the team will declared forfeit if at least one member is not present on the map. Players are also permitted to change their equipment.

Those that qualify for the semifinals and quarterfinals must be available during the various scheduled time slots.


8. PRIZES



First place:


  • Champion Set (€15)

  • Champion Shield that grants the exclusive title of "Master of the Abyss" (€5)

  • Abyss Shield that unlocks the title of "Abyss Fighter" (€5)

  • Abyss Dragon pet (€10)

  • 1-year Bonus Pack (€53)

  • 40,000 Goultines (€58)

  • 10,000 Kolossokens (€190)



Second Place:


  • Abyss Shield that unlocks the title of "Abyss Fighter" (€5)

  • 6-month Bonus Pack (€26.50)

  • Abyss Dragon pet (€10)

  • 20,000 Goultines (€29)

  • 5,000 Kolossokens (€95)



Third and Fourth Places:


  • Abyss Shield that unlocks the title of "Abyss Fighter"

  • Abyss Dragon pet (€10)

  • 3-month Bonus Pack (€13.25)

  • 10,000 Goultines (€14.50)

  • 2,500 Kolossokens (€47.50)



For the 32 qualifying teams at the end of the rounds:


  • 1,000 Kolossokens per player (€19)

  • World Warrior ceremonial items (€10)


For players with at least two wins and no forfeits:


  • Five scrolls that unlock the title of "Abyss Traveler" (€5)



The aforementioned prizes are awarded to each team member.
Prizes are strictly personal and non-transferable, and therefore cannot be sold, exchanged, loaned, ceded or transferred to, or benefit any third party, ascendant, descendant, beneficiary, or other person for any reason unless otherwise stipulated by the Organizer. Prizes awarded to the winner's Ankama account can under no circumstances be transferred to another Ankama account, whether the account belongs to the winner or not, unless otherwise stipulated by the Organizer.
The Organizer reserves the right to suspend, cancel, or remove any prize (in whole or in part) if it suspects that an aforementioned action has been performed or attempted, for the entire lifetime of the prize. The winner may not claim any compensation when or if the MMORPG DOFUS Touch stops being published and/or distributed in its current form or in any other form.


9. DISCONNECTION AND OTHER ISSUES



In the event of a voluntary disconnection during a game, or a player's voluntary departure from a team, the game is stopped and the other team declared the winner.
Any player who is absent during a call for a match, without the Tournament administrator's consent, will be declared forfeit after a 10-minute grace period and thus eliminated from the stage in question.
In the event of adverse incidents beyond players' control, such as inopportune disconnections or continuous latency issues, players are encouraged to contact a Tournament administrator. It is up to the Tournament administrator to make any decision necessary to complete the match (hold a rematch, declare a winner, or some other decision). Their decision is final and not subject to appeal.
 

10. RULES AND SANCTIONS



The Tournament is subject to a series of rules that aim to ensure the smooth operation of the event. Violations of these various rules will result in the application of sanctions by the Organizer.
Rules
 

  • All participants agree to comply with the code of conduct as set forth in the Regulations.

  • All participants must respect the other participants, commentators, and organizers. Any insults or provocations will be sanctioned.

  • All participants must regularly consult the round schedule, and be present and ready to begin their fight within the given timeframes.

  • All participants must systematically fill out the end-of-fight form after every match.

  • Incomplete teams are not permitted to fight. They are declared forfeit and eliminated from the Tournament.

  • During the qualification rounds, fights will never be restarted, nor paused, even in the event of bugs or connection problems. During the finals, players may request the "pause" command from the match referee in the event of bugs, and the organizers will consult to determine whether to restart or continue the match. Each team is allowed 15 minutes of break time spread over the entirety of their BO3; misuse of the pause request may be sanctioned. The pause command is activated at the end of the active player's turn.

  • Multi-accounting is forbidden: Any given player may only play on a single account. You may not have two or three accounts that belong to the same person on the same team.

  • Lending an account is forbidden.



Sanctions
All sanctions will apply to the entire team, even if the infraction was committed by a single player. Repeat infractions will also lead to sanctions against the entire team.
Without prejudice to the sanctions set forth in the TOU, the Organizer reserves the right to take any appropriate measures in the event of non-compliance with the code of conduct, whether this concerns behavior listed in the Regulations or behavior that disrupts or is likely to disrupt the smooth operation of the game. The sanctions are as follows:

List of Sanctions
 

  • Warning: Although warnings do not have direct consequences, they are recorded and may lead to more serious sanctions for the team in the event of repeat offenses.

  • Imposed Defeat: The team that committed the violation is automatically considered the loser of the fight in progress or of their next fight.

  • Elimination: The team that committed the violation is eliminated from the Tournament.

  • Disqualification: The team in which one or more players committed the violation is eliminated from the Tournament and relinquishes any possible prizes, and a sanction will be applied to the Ankama account(s) used during the Tournament (minimum 15-day suspension). Moreover, they will no longer be able to take part in DOFUS Touch PvP tournaments using any such account(s) for one year.



Table of Sanctions (without prejudice to other reasons listed elsewhere in the Regulations, particularly in Article 4)
Form not filled out: The team has not filled out their end-of-fight form.

  1. Warning

  2. Elimination in the event of a repeat offense



Form incorrectly filled out: The team filled out the end-of-fight form, but the given result is incorrect.

  1. Warning

  2. Elimination in the event of a repeat offense



Insult or provocation: One of the server members has insulted or provoked another player, a commentator, or an organizer.

  1. Warning

  2. Imposed defeat in the event of a repeat offense

  3. Disqualification in the event of a second repeat offense



Absence: The team did not show up for their fight at the scheduled time, or was incomplete, and the fight could not be played.

  1. Elimination



Misuse of a gameplay system: The team exploits a faulty system in the game during a fight to get the drop on their opponent.

  1. Disqualification



Multi-Accounting or Account Lending: The team played a fight using multi-accounting or one of the team members played using a third party's account.

  1. Disqualification


 

11. COMPLAINTS



Prizes cannot be reimbursed, replaced, or exchanged, and no cash equivalent will be awarded, under any circumstance whatsoever, even in the event of force majeure. Prizes in kind are not subject to any guarantee.
The Organizer cannot be held responsible if, for reasons beyond its control, the competition, its terms and/or the prizes must be delayed, modified, or canceled, in part or in whole.

 

12. SUBMISSION OF REGULATIONS



The Regulations are available on the website www.dofus-touch.com. A copy of the Regulations can be provided free of charge to any person who requests it. Such requests must be mailed to the following address: ANKAMA GAMES, Service Tournoi / Concours - Règlement, DOFUS Touch "The Abyss Joust 2", 75 Boulevard d'Armentières BP 60403, 59057 Roubaix Cedex 1 France.

Postal fees related to any requests for a copy of the Regulations will be reimbursed, provided that these requests are made in writing and mailed to the Organizer, and that they include the full contact information of the person making the request (first and last name, address, postal code, city/town), limited to one request of the same nature per household (same name, same address). These fees are reimbursed based on the regular postal rate for letters under 20 grams on the day the Regulations take effect.
 

13. SECURITY



Participants are responsible for the security and stability of their internet connection. The Organizer cannot be held responsible for damages caused by a connection problem or an external attack.

We strongly advise against the use of peer-to-peer voice chat software (such as Skype), which makes it easy for ill-intentioned people to recover your IP address. It is better to use software packages that operate via server (Discord, TeamSpeak, Mumble), choosing your server carefully, of course.
 

14. ANNEX



In unforeseen circumstances and whenever necessary, the Organizer reserves the right to modify all or part of the Regulations to ensure that the event can continue under the best possible conditions.
 

15. DATA PROTECTION AND CIVIL LIBERTIES (CNIL) PROVISIONS




Any personal information the Organizer may request from you, as appropriate, are necessary to record your entry, determine the winners, communicate with participants when necessary, distribute the prizes, and verify compliance with the rules of participation, as well as to satisfy certain legal and regulatory requirements. The legal basis for this processing is legitimate interest (see Article 6.1.f of the European Data Protection Regulation). This information is provided to the Organizer and the Ankama Group.

You may access and obtain a copy of your personal data, object to the processing of this data, have the data corrected, or have the data erased. You also have the right to limit the processing of your data (see cnil.fr/en for more information about your rights). You can exercise this right either by visiting the Ankama Support website https://support.ankama.com/hc/en-us, or by writing to the address listed in Article 12, making sure to include the note "Personal Data" next to the address on the envelope. Out of concern for your privacy and to protect your personal data, we must verify your identity before replying to your request. Therefore, any request to exercise your rights must be accompanied by a copy of a signed identity document.

For any questions or complaints relating to the processing of your data, you can contact us by mail, under the same terms as those referred to in the previous paragraph, or by email at [email protected] You may also contact our data protection delegate at the same addresses. If you nevertheless believe that we have not met your expectations, you may submit a claim with a competent data protection supervisory authority.


 

16. DISPUTES AND LIABILITY



Participation implies understanding and accepting the characteristics and limitations of the internet, the absence of protection for certain data against possible misappropriation or piracy, and the risks of contamination by any viruses that may be present on the network. It is, therefore, the responsibility of each player to take all appropriate measures to protect his or her data. The Organizer shall not be held responsible in the event that a malfunctioning Internet network prevents access to the Tournament or its correct operation. Players are responsible for the security and stability of their Internet connection. Any defeat resulting from a connection problem or external attacks will not be sufficient grounds to restart the fight, and the Organizer shall not be held liable for any damages caused.

In the event of a computer virus, external attack, fraud, or technical malfunction, the Organizer reserves the right to cancel or modify the terms of the Tournament at its discretion and shall not be held liable for this by the players. It reserves the right, under such circumstances, to not award the prizes and/or to bring proceedings before the relevant courts against parties who have committed such acts of fraud.

The Organizer shall have final say over the settlement of any dispute relating to the Tournament and its Regulations. No reply will be given to any request by phone or in writing concerning the interpretation or application of the Regulations, the mechanisms or terms of the Tournament, or the awarding of prizes.

The Organizer reserves the right, if the circumstances so demand, to shorten, extend, modify, or cancel this Tournament. It cannot be held liable as a result. In particular, the Organizer reserves the right, where applicable, to invalidate and/or cancel all or part of the Tournament if it emerges that fraud and/or malfunctions have occurred in any form whatsoever. Any violation of the Regulations shall result in the disqualification of the player in question, and as a result the disqualification of all the players on the same team. Under such circumstances, the Organizer reserves the right to block access, not distribute the prizes to the team members, and/or bring legal proceedings against any participant who has committed or attempted to commit fraud. Non-exhaustively, a person committing fraud is defined as:
 

  • Any person who has registered under a false identity;

  • Any person playing multiple accounts;

  • Any person playing multiple characters; and/or

  • Any person who has registered a third party.



The Organizer cannot be held liable for the above, and players therefore cannot claim any compensation or indemnities of any nature whatsoever.
 

17. APPLICABLE LAW AND SETTLEMENT OF DISPUTES



The Regulations are governed exclusively by French law.

Any dispute or claim in relation to this Tournament must be submitted in writing and sent to the address provided in Article 1. It will not be taken into consideration past a deadline of one (1) month after the Tournament ends.

Jurisdiction over any dispute arising from the execution or interpretation of the Regulations lies with the competent courts of the Lille Metropolitan Area, even in the event of multiple defendants, incidental claims, or third-party proceedings.