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Foggernauts' Steam
Technomage Tactician

Foggernauts are just as happy exploring underwater as they are on the battlefield. Not only do these harpoon-artists know how to harness the power of the ocean; they're also fine defenders and masters of movement.

Their technomagical turrets bombard everyone within range, be they friend or foe. Make sure you don't drown in a flood of technomagic!
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Spells
Pilfer
Anchor
Harpooners
Breakwater
Evolution
Wakflip
Salt Armour
Scaphander
Lifesavers
Backwash
Tide
Vapour
Grapnel
Tacturrets
Periscope
First Aid
Surge
Ambush
Froth
Trident
Dreadnought
Summoning of Foggernaut Dopple
Pilfer

Pilfer 1 - 3 Range / 3AP

Required level: 1
Steals HP in the Fire element in a diagonal line.
Activates or deactivates the Fire state on the Harpooner.
Level :
1|2|3|4|5|6

Normal effects

12 to 14 (Fire steal)
'Fire' state ()
Removes the Fire state

Critical effects

15 to 17 (Fire steal)
'Fire' state ()
Removes the Fire state

Other characteristics

Probability of Critical Hit
1/40
Uses per turn
2
Number of casts per turn per target
2
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes
Classes