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Foggernauts' Steam
Technomage Tactician

Foggernauts are just as happy exploring underwater as they are on the battlefield. Not only do these harpoon-artists know how to harness the power of the ocean; they're also fine defenders and masters of movement.

Their technomagical turrets bombard everyone within range, be they friend or foe. Make sure you don't drown in a flood of technomagic!
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Spells
Pilfer
Anchor
Harpooners
Breakwater
Evolution
Wakflip
Salt Armour
Scaphander
Lifesavers
Backwash
Tide
Vapour
Grapnel
Tacturrets
Periscope
First Aid
Surge
Ambush
Froth
Trident
Dreadnought
Summoning of Foggernaut Dopple
Pilfer

Pilfer 1 - 3 Range / 3AP

Required level: 1
Steals Fire HP in a diagonal line. Activates the Fire state on the Harpooner.
Level :
1|2|3|4|5|6

Normal effects

9 to 11 (Fire steal)
'Fire' state ()

Critical effects

11 to 13 (Fire steal)
'Fire' state ()

Other characteristics

Probability of Critical Hit
40%
Casts per turn
2
Casts per player per turn
2
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Free cells
No
Classes