FR EN
FR EN
Spells
Heads or Tails 1

Heads or Tails 5 Range / 3AP

Inflicts Earth damage but also heals. Damage is lower and heals are higher when the spell is cast on an ally.

Normal effects

10 to 12 (Earth damage)
6 to 8 (Earth damage)
2 to 4 (HP restored)
8 to 10 (HP restored)

Critical effects

12 to 14 (Earth damage)
5 to 7 (Earth damage)
1 to 3 (HP restored)
13 to 15 (HP restored)

Other characteristics

Probability of Critical Hit
50%
Casts per turn
4
Casts per player per turn
3
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
No
Free cells
No