FR EN
FR EN
Spells
Rekop 1

Rekop 1 - 3 Range / 4AP

Inflicts Air, Water, Earth and Fire damage. The spell takes effect randomly: either in 1 turn, in 2 turns or in 3 turns. The later the damage is applied, the more significant it will be.

Normal effects

4 to 6 (Fire damage)
4 to 6 (Earth damage)
4 to 6 (Air damage)
4 to 6 (Water damage)

Critical effects

6 to 8 (Fire damage)
6 to 8 (Earth damage)
6 to 8 (Air damage)
6 to 8 (Water damage)

Other characteristics

Probability of Critical Hit
50%
Casts per player per turn
2
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
No
Free cells
No