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Spells
Magnet

Magnet 2 Range / 2AP

Required level: 13
Attracts bombs. Attracts allies and enemies by one cell. Can only be cast on an occupied cell.
Level :
1|2|3|4|5|6

Normal effects

Attracts 5 cell(s)

Critical effects

No effect for this spell

Other characteristics

Casts per turn
2
Casts per player per turn
1
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
No
Free cells
No
Area of Effect
Cross of 5 cells