FR EN ES
Spells
Evolution

Evolution 1 - 6 Range / 2AP

Required level: 3
Unlocks new spells for the targeted turret allowing it to attack several targets and increases its range.
Heals the targeted Turret if it receives an evolution.
Increases targeted allies' Power.
Level :
1|2|3|4|5|6

Normal effects

Heal: 50% of max HP
130% Power (2 turns)

Critical effects

No effect for this spell

Other characteristics

Uses per turn
1
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes