Spells

Salt Armour 1 - 4 Range / 2AP
Required level: 9
Protects turrets and allies from distance attacks.
The protection cast on allies is weaker.
The protection cast on allies is weaker.
Normal effects
Reduces damage by 12
Reduces damage by 2
'Unmovable' state (2 turns)
Critical effects
Reduces damage by 13
Reduces damage by 3
'Unmovable' state (2 turns)
Other characteristics
Probability of Critical Hit
1/50
Recast interval
3
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes