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Spells
Salt Armour

Salt Armour 1 - 6 Range / 2AP

Required level: 9
Protects turrets and allies from distance attacks.
The protection cast on allies is weaker.
Level :
1|2|3|4|5|6

Normal effects

Reduces damage by 14
Reduces damage by 4
'Unmovable' state (2 turns)

Critical effects

Reduces damage by 15
Reduces damage by 5
'Unmovable' state (2 turns)

Other characteristics

Probability of Critical Hit
1/50
Recast interval
3
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes