FR EN
FR EN
Spells
Felintion 1

Felintion 4 - 6 Range / 4AP

Steals Water health points and push back enemies. Heals allies and repels enemies.

Normal effects

34 to 37 (Water steal)
34 to 38 (HP restored)
Pushes back 2 cell(s)

Critical effects

40 to 43 (Water steal)
39 to 43 (HP restored)
Pushes back 2 cell(s)

Other characteristics

Probability of Critical Hit
50%
Casts per player per turn
1
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
Yes
Free cells
No