FR EN ES
Spells
Bat's Eye 1

Bat's Eye 3 - 5 Range / 4AP

Inflicts Air damage and reduces opponents' MP in its area of effect.
When the spell targets a beacon, the effect is also replicated on the Cra's other beacons on the field.
The damage inflicted by this spell does not suffer the penalty for distance from the area of effect.

Normal effects

14 to 16 (Air damage)
-1 MP (1 turn)
Bat's Eye

Critical effects

17 to 19 (Air damage)
-1 MP (1 turn)
Bat's Eye

Other characteristics

Probability of Critical Hit
1/35
Uses per turn
2
Number of casts per turn per target
1
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
Circle of 2 cells