FR EN ES
Spells
Bat's Eye 6

Bat's Eye 3 - 5 Range / 4AP

Inflicts Air damage and reduces opponents' MP in its area of effect.
When the spell targets a beacon, the effect is also replicated on the Cra's other beacons on the field.

Normal effects

14 to 16 (Air damage)
-1 MP (1 turn)
Bat's Eye

Critical effects

17 to 19 (Air damage)
-1 MP (1 turn)
Bat's Eye

Other characteristics

Probability of Critical Hit
1/35
Uses per turn
2
Number of casts per turn per target
1
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
Circle of 2 cells