Spells

Pursuit Arrow 1 - 4 Range / 3AP
Inflicts Air damage and steals MP from the target. If the target is under the effect of Pitfall, the AP from the Pursuit Arrow spell is refunded. The state is then removed from the target.
When the spell targets one of the caster’s beacons, increases the Cra’s MP by 2 and kills the beacon.
The caster's allies receive a smaller MP bonus.
When the spell targets one of the caster’s beacons, increases the Cra’s MP by 2 and kills the beacon.
The caster's allies receive a smaller MP bonus.
Normal effects
13 to 17 (Air damage)
Steals 1 MP
Pursuit Arrow
Pursuit Arrow
'Generic State 2' state
5% of the target's eroded HP inflicted as Air damage
Critical effects
16 to 20 (Air damage)
Steals 1 MP
Pursuit Arrow
Pursuit Arrow
'Generic State 2' state
5% of the target's eroded HP inflicted as Air damage
Other characteristics
Probability of Critical Hit
15%
Uses per turn
2
Number of casts per turn per target
1
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes