Spells

Light Speed 4 - 4 Range / 4AP
Required level: 100
Teleports the caster to the targeted cell, marking enemies along the way.
At the end of the turn, inflicts Air damage on marked targets, which increases with each target travelled through.
If the spell doesn't hit any targets, it cannot be recast during the turn.
At the end of the turn, inflicts Air damage on marked targets, which increases with each target travelled through.
If the spell doesn't hit any targets, it cannot be recast during the turn.
Normal effects
Teleports to the targeted cell
Light Speed: -1 turns until recast
18 to 22 (Air damage)
Critical effects
Teleports to the targeted cell
Light Speed: -1 turns until recast
20 to 24 (Air damage)
Other characteristics
Probability of Critical Hit
1/35
Uses per turn
2
Recast interval
1
Modifiable range
No
Line of sight
No
Cast in a straight line only
Yes
Target necessary
No