Spells

Puncture 1 - 4 Range / 4AP
Required level: 17
Inflicts Water damage and heals allies in the Perfusion state.
Normal effects
25 to 28 (Water damage)
Transfusion
Critical effects
28 to 31 (Water damage)
Transfusion
Other characteristics
Probability of Critical Hit
1/35
Uses per turn
2
Number of casts per turn per target
1
Modifiable range
No
Line of sight
No
Cast in a straight line only
No
Target necessary
Yes