Spells

Terror 1 - 1 Range / 2AP
Pushes and reduces likelihood that the target will have a critical hit.
Targeted allies do not suffer the spell penalties.
Normal effects
-1 Critical Hits (2 turns)
Pushes back 1 cell(s)
Critical effects
-2 Critical Hits (2 turns)
Pushes back 1 cell(s)
Other characteristics
Probability of Critical Hit
40%
Casts per turn
3
Casts per player per turn
1
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
Yes
Free cells
No