Spells

Terror 1 - 1 Range / 2AP
Required level: 3
Pushes and reduces the likelihood that the target will inflict critical hits.
Targeted allies do not suffer the spell penalties.
Targeted allies do not suffer the spell penalties.
Normal effects
-1 Critical Hits (2 turns)
Pushes back 1 cell(s)
Critical effects
-2 Critical Hits (2 turns)
Pushes back 1 cell(s)
Other characteristics
Probability of Critical Hit
40%
Uses per turn
3
Number of casts per turn per target
1
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
Yes
Target necessary
Yes