FR EN ES
Spells
All or Nothing 1

All or Nothing 2 Range / 2AP

Inflicts Water damage in an area of effect when cast and heals the following turn.
In the event of a critical hit, damage is not inflicted on allies.

Normal effects

36 to 40 (Water damage)
43 to 47 (HP restored)

Critical effects

41 to 45 (Water damage)
48 to 52 (HP restored)

Other characteristics

Probability of Critical Hit
1/50
Recast interval
2
Modifiable range
No
Line of sight
No
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
Circle of 4 cells