Spells

Roulette 0 Range / 1AP
Required level: 31
Roulette deals random effects on the caster, their allies and their enemies.
Normal effects
20 Damage (2 turns)
80 Heals (2 turns)
200% Power (2 turns)
30 Critical Hits (2 turns)
3 Range (2 turns)
30 Dodge (2 turns)
20 MP Reduction (2 turns)
20 AP Reduction (2 turns)
60 Pushback Damage (2 turns)
10% Spell Damage (2 turns)
10% Weapon Damage (2 turns)
10% Melee Damage (2 turns)
10% Ranged Damage (2 turns)
20 Lock (2 turns)
Critical effects
20 Damage (2 turns)
80 Heals (2 turns)
200% Power (2 turns)
30 Critical Hits (2 turns)
3 Range (2 turns)
30 Dodge (2 turns)
20 MP Reduction (2 turns)
20 AP Reduction (2 turns)
60 Pushback Damage (2 turns)
10% Spell Damage (2 turns)
10% Weapon Damage (2 turns)
10% Melee Damage (2 turns)
10% Ranged Damage (2 turns)
20 Lock (2 turns)
1 AP (1 turn)
Other characteristics
Probability of Critical Hit
1/2
Recast interval
7
Modifiable range
No
Line of sight
No
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
Circle of 63 cells
