Spells

Roulette 0 Range / 1AP
Required level: 131
Roulette deals random effects on the caster, their allies and their enemies.
Normal effects
20 Damage (2 turns)
80 Heals (2 turns)
200 Power (2 turns)
30 Critical Hits (2 turns)
3 Range (2 turns)
30 Dodge (2 turns)
20 MP Reduction (2 turns)
20 AP Reduction (2 turns)
60 Pushback Damage (2 turns)
10% Spell Damage (2 turns)
10% Weapon Damage (2 turns)
10% Melee Damage (2 turns)
10% Ranged Damage (2 turns)
20 Lock (2 turns)
Critical effects
20 Damage (2 turns)
80 Heals (2 turns)
200 Power (2 turns)
30 Critical Hits (2 turns)
3 Range (2 turns)
30 Dodge (2 turns)
20 MP Reduction (2 turns)
20 AP Reduction (2 turns)
60 Pushback Damage (2 turns)
10% Spell Damage (2 turns)
10% Weapon Damage (2 turns)
10% Melee Damage (2 turns)
10% Ranged Damage (2 turns)
1 AP (1 turn)
20 Lock (2 turns)
Other characteristics
Probability of Critical Hit
1/2
Recast interval
2
Modifiable range
No
Line of sight
No
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
Circle of 63 cells
