Spells

Topkaj 1 - 3 Range / 3AP
Inflicts Water damage on the target.
In the event of a critical hit, steals HP in the Water element instead.
In the event of a critical hit, steals HP in the Water element instead.
Normal effects
16 to 19 (Water damage)
Critical effects
16 to 19 (Water steal)
Other characteristics
Probability of Critical Hit
1/40
Uses per turn
2
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes