FR EN ES
Spells
Rekop 1

Rekop 1 - 3 Range / 4AP

Inflicts Air, Water and Earth damage.
The spell takes effect randomly in 1, 2 or 3 turns.
The later the damage is applied, the more significant it will be.

Normal effects

5 to 7 (Earth damage)
5 to 7 (Air damage)
5 to 7 (Water damage)
5 to 7 (Earth damage) (1 turn)
5 to 7 (Air damage) (1 turn)
5 to 7 (Water damage) (1 turn)
7 to 9 (Earth damage) (2 turns)
7 to 9 (Air damage) (2 turns)
7 to 9 (Water damage) (2 turns)
9 to 11 (Earth damage) (3 turns)
9 to 11 (Air damage) (3 turns)
9 to 11 (Water damage) (3 turns)

Critical effects

7 to 9 (Earth damage)
7 to 9 (Air damage)
7 to 9 (Water damage)
7 to 9 (Earth damage) (1 turn)
7 to 9 (Air damage) (1 turn)
7 to 9 (Water damage) (1 turn)
9 to 11 (Earth damage) (2 turns)
9 to 11 (Air damage) (2 turns)
9 to 11 (Water damage) (2 turns)
11 to 13 (Earth damage) (3 turns)
11 to 13 (Air damage) (3 turns)
11 to 13 (Water damage) (3 turns)

Other characteristics

Probability of Critical Hit
1/2
Number of casts per turn per target
2
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes