Spells

Prohibition 0 Range / 4AP
Inflicts Earth damage on enemies and attracts the targets towards the caster.
The caster gains a lock and damage suffered resistance bonus for each enemy hit and then loses the Drunk state.
The Drunk state is required.
The caster gains a lock and damage suffered resistance bonus for each enemy hit and then loses the Drunk state.
The Drunk state is required.
Normal effects
17 to 21 (Earth damage)
Attracts 3 cell(s)
Prohibition
4 Lock (1 turn)
Removes the Drunk state
5% Melee Resistance (2 turns)
Critical effects
19 to 23 (Earth damage)
Attracts 3 cell(s)
Prohibition
4 Lock (1 turn)
Removes the Drunk state
Other characteristics
Probability of Critical Hit
20%
Uses per turn
1
Modifiable range
No
Line of sight
No
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
Cross of 3 cells
