Spells

Absinthe 1 - 1 Range / 3AP
Inflicts Air damage and repels targets to the edge of the cross.
The caster gains a Dodge bonus for each enemy hit and then loses the Drunk state.
The Drunk state is required.
The caster gains a Dodge bonus for each enemy hit and then loses the Drunk state.
The Drunk state is required.
Normal effects
16 to 19 (Air damage)
Absinthe
15 Dodge (1 turn)
Pushes back 2 cell(s)
Pushes back 1 cell(s)
Removes the Drunk state
Critical effects
18 to 21 (Air damage)
Absinthe
15 Dodge (1 turn)
Pushes back 2 cell(s)
Pushes back 1 cell(s)
Removes the Drunk state
Other characteristics
Probability of Critical Hit
15%
Uses per turn
1
Modifiable range
Yes
Line of sight
Yes
Cast in a straight line only
No
Target necessary
Yes
Area of Effect
1-cell diagonal cross
