Spells

Clock 1 - 3 Range / 4AP
Inflicts Water damage on the target.
If the target has already suffered an AP removal by the caster this turn, steals HP in the Water element instead.
If the target has already suffered an AP removal by the caster this turn, steals HP in the Water element instead.
Normal effects
26 to 30 (Water damage)
26 to 30 (Water steal)
Critical effects
31 to 35 (Water damage)
31 to 35 (Water steal)
Other characteristics
Probability of Critical Hit
1/35
Number of casts per turn per target
2
Modifiable range
No
Line of sight
Yes
Cast in a straight line only
Yes
Target necessary
Yes