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Devblog

A lot of new things about the Kolossium were announced in the last Ankama Live and in the changelog for the "Time to Duel" beta, which will be presented to you shortly. But you heard we have more in store, didn't you? Find out more in this new devblog.
The beta is coming soon where you'll have the chance to discover and try out the Xelor class revamp. We tell you more about it in this devblog!
It's back! The Abyss Joust #3 is coming up soon, and in this devblog post, we're going to tell you all about it! Check out every aspect of this inter-server tournament that's shaping up to be as epic as ever.

A few months ago, we told you in an Early Devblog post about our plans for stat-based passives, and in particular the future of Wisdom.

In update 1.60, Group Attack, we'll be making changes to Wisdom and its impact on experience earned in combat. This devblog will give you an overview of those changes.

The World of Twelve is vast and sometimes harsh for lone adventurers. As many of you will have already experienced, it's not always easy to find a group to do a dungeon, let alone find one quickly. But all that will soon be history! 

In this devblog we'll be discussing a project that's been important to us for a number of years, which is due to be included in an update this year: the overhaul of stat (characteristics) thresholds.

Lairs 2.0 Devblog - November 04, 2022 - [Ankama]DOFUS-Touch

With the changes to Incarnam and migration of the lairs to the area around Astrub, the role of these lairs needs to change.
This is also an opportunity for us to iterate on the objectives and rewards associated with the lairs.

 

In an effort to offer an even more enjoyable and user-friendly gaming experience, we have decided to redesign the Dofus Touch adventure from the very beginning. Update 1.57 will be when we say goodbye to Incarnam and welcome a new area to replace the celestial island, which has witnessed so many adventurers being born there over the years!

As part of update 1.57, we decided to redesign two longstanding elements of Dofus, the spell acquired at level 200, as well as the class sets and their bonuses.

When Update 1.57 comes out later this year, you'll see we made a number of changes to weapons and equipment. These changes deal with two major aspects; we'll describe each of them below: recipes and effects.

The PvP elite coming together for intense combat… That's what this second edition of the All Star Touch promises! Read all about it in this new devblog.

In line with the first two updates that marked early 2022, 1.56 will offer its own set of new features and balancing changes to classes as well. Without further ado, check out the improvements made to the Pandawa, Xelor, Cra, and Eniripsa classes, among others.

Let's not beat around the bush: This new update has one goal, and that's to make you into a legend! Legendary Weapons will certainly go a long way in that regard, but improvements to the Iop, Enutrof, and Ecaflip classes, among others, will also play a key role in your future ascent. Now you can learn more about these changes!
As we've already announced, Legendary Weapons will appear in the game this summer! The main goal of this update is to offer end-game content for players who have already discovered most of the game's features. It will also give us a chance to add a new super-rare equipment item apart from the Dofus to snatch from the clutches of monsters in the game. Learn all about how these exclusive weapons work by reading this new devblog: 

Update Four Aces has just arrived, and it's got plenty of surprises in store! Today, let's take a look at an "augmented" bonus pack that's sure to please an experienced adventurer like yourself…

As we announced in the KrosmoNote, and more recently in the missive, one of our goals this year is to push the game toward a more mobile format. To prepare for the next major update coming in the next few months, we'll tell you all about it in this new devblog!

The Abyss Joust #2 – The Remake was announced a few weeks ago, and now you can learn more about it in this new devblog! Check out every aspect of this inter-server tournament that is shaping up to be epic.
Initial tests for the class revamps have concluded as detailed in this report. Today we're giving you the third and final devblog in this series, dealing with the revamp of Sacriers.
Here's the second devblog about upcoming class revamps! Now it's the Eniripsa's turn to get a makeover.
As detailed in this article, initial tests for the class revamps are coming soon! Today, we are giving you the first devblog for these revamps, with the Cra revamp.
Our team will be making some changes to the game's economy in the next major update. We have more details to share with you in this new devblog!
The biggest inter-server PvP tournament of DOFUS Touch is about to make a comeback! Read all about it in this new devblog.
The shield revamp is now live in DOFUS Touch Early (beta)! Find out more from this latest devblog.
Donning the finest items to customize your character will soon be child's play when you can use ceremonial items. Continue reading this new devblog to learn more!