







A few months ago, we told you in an Early Devblog post about our plans for stat-based passives, and in particular the future of Wisdom.
In update 1.60, Group Attack, we'll be making changes to Wisdom and its impact on experience earned in combat. This devblog will give you an overview of those changes.




In this devblog we'll be discussing a project that's been important to us for a number of years, which is due to be included in an update this year: the overhaul of stat (characteristics) thresholds.




As part of update 1.57, we decided to redesign two longstanding elements of Dofus, the spell acquired at level 200, as well as the class sets and their bonuses.


When Update 1.57 comes out later this year, you'll see we made a number of changes to weapons and equipment. These changes deal with two major aspects; we'll describe each of them below: recipes and effects.


The PvP elite coming together for intense combat… That's what this second edition of the All Star Touch promises! Read all about it in this new devblog.


In line with the first two updates that marked early 2022, 1.56 will offer its own set of new features and balancing changes to classes as well. Without further ado, check out the improvements made to the Pandawa, Xelor, Cra, and Eniripsa classes, among others.






Update Four Aces has just arrived, and it's got plenty of surprises in store! Today, let's take a look at an "augmented" bonus pack that's sure to please an experienced adventurer like yourself…


As we announced in the KrosmoNote, and more recently in the missive, one of our goals this year is to push the game toward a more mobile format. To prepare for the next major update coming in the next few months, we'll tell you all about it in this new devblog!















