The biggest inter-server PvP tournament of DOFUS Touch is about to make a comeback! Read all about it in this new devblog.


The Abyss Joust #2 is a PvP competition open to the DOFUS Touch community. It's the greatest player-versus-player inter-server tournament in the game's history!

The competition will pit 500 teams against one another, each consisting of three different players, in an online "Swiss Rounds" elimination format. The final stages will be based on a single-elimination bracket in a best-of-three format (two winning matches).

The entire tournament will be played online on one specific server closed to spectators except for those with special authorization.

Join Discord to stay up to date on all the happenings with the Abyss Joust!


There will be a few improvements compared to the original competition, including:
  • The Kolossium has been set up on the Tournament server so you can train under the best possible conditions;
  • You can create guilds, if you wish;
  • A trophy room has been set up to showcase the winners of each inter-server tournament;
  • There are now new maps for the tournament final;
  • If you're disconnected during a fight, it will no longer be possible to mistakenly reconnect to another server;
  • Thirty-two teams will now be selected after the qualification rounds so the round of 32 can take place;
  • Ceremonial items have been added, except for shields;
  • A more flexible schedule and more suitable times have been adopted for the international community.

Not to mention the new prize this time round, the "Abyss Dragon" ceremonial pet!
DOFUS Touch Dragziel


The Abyss Joust #2 winners will be duly rewarded! Here is a list of the prizes.

1st place:
  • Champion Set
  • Champion Shield that grants the exclusive title of "Master of the Abyss"
  • "Dragziel" ceremonial pet
  • Abyss Shield that unlocks the title of "Abyss Fighter"
  • 1-year Bonus Pack
  • 40,000 goultines per player
  • 10,000 Kolossokens per player

2nd place:
  • "Abyss Dragon" ceremonial pet
  • Abyss Shield that unlocks the title of "Abyss Fighter"
  • 6-month Bonus Pack
  • 20,000 goultines per player
  • 5,000 Kolossokens per player

3rd and 4th place:
  • "Abyss Dragon" ceremonial pet
  • Abyss Shield that unlocks the title of "Abyss Fighter"
  • 3-month Bonus Pack
  • 10,000 goultines per player
  • 2,500 Kolossokens per player

For the 32 qualifying teams at the end of the rounds:
  • 1,000 Kolossokens per player
  • The World Worrier ceremonial items

For players with at least two wins and no forfeits:
  • Five scrolls that unlock the title of "Abyss Traveler"

All prizes will be linked to the account.


Our partner JeuxOnline will make its online betting module available for the final stages of the tournament! The best among you will go away with some nice prizes! Again, you'll find out more about this in due course.


How It Works

Teams registering for the Abyss Joust must have three players.* The players must all be different and their characters must level 150 or higher. More specifically, if players wish to use a particular class during the tournament, they must have a character of that class who levels 150 or higher.

When registration opens, one of the three players must go to the tournament section on the official website Once there, they need to fill out the form to register their team. The two teammates named in the form will receive a notification to confirm they are members of the team.

Registration will be complete and final once all players have confirmed their participation in the tournament.

Tournament registration opens on March 11, 2020, at 12:00 PM (Paris time) and closes on March 17, 2020, at the same time.

There is no substitution system for this tournament. You know the dates and times you must be available to play your matches. If you already know that you cannot guarantee your presence, be a good sport and let someone else have your spot.

One registration per account per person. Multi-accounting is not permitted during the competition.


Class duplicates are not permitted and the following duos are forbidden:
  • Eniripsa / Feca
  • Eniripsa / Iop
  • Eniripsa / Osamodas
  • Eniripsa / Sacrier
  • Eniripsa / Xelor
  • Enutrof / Iop
  • Enutrof / Xelor
  • Feca / Osamodas
  • Feca / Sacrier
  • Feca / Xelor
  • Iop / Osamodas
  • Iop / Xelor
  • Osamodas / Sacrier
  • Osamodas / Sadida
  • Osamodas / Xelor
  • Sacrier / Xelor
  • Sacrier / Masqueraider
  • Sadida / Xelor
  • Ecaflip / Xelor

Image preview:
DOFUS Touch Abyss Joust 2 Restrictions


Imported Characters

Characters imported to the tournament server will be blank copies of the original characters.
  • Only the name, class, gender, and appearance will be retained.
  • They will automatically be raised to level 200.
  • Characters' characteristics will be raised to 100 by default with 995 natural points to be distributed as desired.
  • Each character's spells will automatically be raised to level 6, including class spells and the following common spells: Perfidious Boomerang, Moon Hammer, Cawwot, Release, Lightning Strike, Leek Pie, Weapon Skill, Summoning of Arachnee, and Summoning of Chaferfu. • Characters will receive a permanent bonus of +1 AP, +1 RA and +1 MP.


All participants will have access to an item bank with perfect versions of pre-determined items.
  • Nine Dofus: Vulbis, Ice Dofus, Crimson, Emerald, Turquoise, Cawwot, Ochre, Dofushu, and Dolmanax;
  • All trophies;
  • All equipment of level 150 or higher;
  • All class sets;
  • All weapons higher than level 150 (in five versions when possible: one neutral and four at 80% Smithmagic in each element, except for Archetypal Bow at 40% Smithmagic);
  • One pet per bonus type (five copies of Toucantankerous and El Scarador, one for each characteristic);
  • Two petsmounts: Karmeleon and Kwyness;
  • All Dragoturkeys at level 100.

The following equipment will be added:
  • Billalo;
  • Limbo Wand;
  • Gelano;
  • Hatchet Zoth;
  • Dreggon Helmet.

The following equipment will be removed:
  • The entire Aermyne Set


  • Smithmagic will not be available on the server.
  • Tournament mode will be activated: Participants will not see the initiative order in the timeline, nor the positions of their opponents on the map during the fight preparation phase. This information will be revealed once all characters have clicked "Ready" and the fight begins.
  • The referees will have the ability to pause fights if necessary but not before the round of 16.
  • You'll have the chance to reset your character's characteristics and spells at will via an NPC.
  • You'll be allowed to change equipment and characteristics between matches.
  • You'll be allowed to change equipment in the preparation phase.
  • Spectator mode will be disabled on the tournament server (except for moderators, referees and streamers) so as to avoid lag and crashes.
  • Creature mode will be forced on when connecting to the tournament server so as to avoid your mobile devices slowing down insofar as possible. It won't be possible to disable it.
  • A paddocks will be available.
  • An NPC will allow you to fight a Poutch.


Qualification Stages

Qualification is based on a Swiss rounds system. Thirteen rounds are scheduled for the following dates and times (all times are in Paris time):

Wednesday, April 1
8 p.m.: Round 1

Sunday, April 5
6 p.m.: Round 2
8 p.m.: Round 3
10 p.m.: Round 4

Tuesday, April 7
8 p.m.: Round 5
10 p.m.: Round 6

Thursday, April 9
8 p.m.: Round 7
10 p.m.: Round 8

Sunday, April 12
6 p.m.: Round 9
8 p.m.: Round 10
10 p.m.: Round 11

Tuesday, April 14
8 p.m.: Round 12
10 p.m.: Round 13

Each team must participate in the 13 rounds shown on the schedule.

A match will be declared a draw at the end of the 20th turn. Draws will only occur during the qualification rounds.

Final Stages

The second qualification stage will consist of a head-to-head, single-elimination bracket.

There will be no draws during this stage, and all matches will be played "best two out of three" (BO3).

Maps will be selected via a draft stage until the quarterfinals.

Fights are scheduled for the following dates and times (all times are in Paris time):

Sunday, April 19
6 p.m.: Round of 32, Part 1 (BO3)
8 p.m.: Round of 32, Part 2 (BO3)

Tuesday, April 21
8 p.m.: Round of 16 (BO3)

Saturday, April 25
6 p.m.: 2 Quarterfinals (BO3)

Sunday, April 26
8 p.m.: 2 Quarterfinals (BO3)

Wednesday, April 29
8 p.m.: Semifinals (BO3)

Thursday, April 30
8 p.m.: Semifinals (BO3)

Sunday, May 3
8 p.m.: Final (BO3)

Between each match, players will have a 15-minute break before the next fight begins. Players are also permitted to change their equipment.

Players qualifying for the quarterfinals must be available during both scheduled time slots (Saturday, April 18, and Sunday, April 19).

Players qualifying for the semifinals and finals must be available during all scheduled days and times.

Starting from the semifinals, classes will be selected via a draft system. For newcomers, the draft system means bidding farewell to the original classes the teams chose, because it will determine the class make-up of each team. From here on, the teams will have to go through a draft stage by following the steps below:
  • A bans a class
  • B bans a class
  • A picks a class
  • B picks a class
  • A bans a class
  • B bans a class
  • A bans a class
  • B picks a class
  • A picks a class
  • B bans a class
  • A picks a class
  • B picks a class

A banned class cannot be used by any team. Conversely, a class chosen by a team cannot be chosen by their opponent. There can therefore be no class duplicates.

Drafts for a match will be carried out two days in advance so as to avoid waiting between matches in a BO3 and avoid down time for spectators. This will also allow you to do a minimum of strategic planning based on the classes you selected and, of course, on the maps that are announced in advance.

There will be one draft per match, meaning three drafts per game (a third match will be played only if neither team is ahead after two matches).

For these draft stages, class change potions will be provided on the tournament server (and obviously cannot be used on classic servers!).


When will we get the full rules?

The pages about the tournament will be published by mid-March. The full rules will be provided at the same time.

Why have matches during the week?

From the moment registration opens until the final, the tournament is spread out over a month, which is already a lot. We can't allow ourselves to go beyond this, knowing how many players will be having exams right afterward.

Round 1 will allow us to make sure everything is working and to correct any problems before things resume on the weekend. This round is no less mandatory and missing it will disqualify your team.

Why these class restrictions?

These restrictions were put in place after the various community tournaments organized on Oshimo, Terra Cogita, Herdegrize and Brutas, and will ensure maximum diversity and a spectacular event.

Come along and register on March 11!
Category: Development