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Devblog

With the imminent arrival of Dofus Touch Early, our Beta build, it was more than time to tell you more about the re-structuring of the celestial island, the introduction of lairs, and the new sets that come with them. It’s also a good opportunity to talk about the future of lairs in the World of Twelve.

Since its release, DOFUS Touch has included all the content from DOFUS, completely free of charge. But in order to ensure the long life-span of the game and to allow us to produce regular content, we need to take measures to encourage the use of Bonus Packs (available in Goultines or in kamas) which are currently our main source of revenue.

Up to now seasoned breeders have a complicated way to sort out their herd. Here's a new interface that should make their lives easier!
Breeding interface revamp Devblog - September 14, 2016 - [Nyom]
As promised in the last devblog , here is more information about the breeding interface revamp.
Some curious folks have been asking who's hiding behind the scenes on the DOFUS Touch project: what valiant warriors (or foolhardy zealots) could charge in headfirst and slaughter this buglist? Here are the answers!
 
Hello all!

We hope to charm you with DOFUS Touch: both the current DOFUS players and those that have stopped playing for one reason or another. In this new form, and on a new server, you'll get to rediscover the game! We hope you'll enjoy combing the Blop dungeon, and crafting even more magic hats while tucked cozy in bed, from your couch, the corner café, or even – why not – on the toilet!
 
As we are adapting the various game interfaces to the tablet environment, we have a few modifications planned regarding dialog with NPCs and displaying chat bubbles; for more information, please keep reading!
For the Marketplace, we've placed the emphasis on:
 
  • accessibility: to be able to navigate to and from the Marketplace, everywhere that it might be practical;
  • efficient searching: by category or by text, to more quickly find an item on sale, in particular now that all the items are in a single Marketplace;
  • optimization of the available display area: to be able to see more items at the same time.
After the character creation screen, it's the Shop's interfaces' turn to get a complete overhaul. Yep! Although it's usually the Shop that lets you sharpen up your style, this time it's the Shop that's getting a makeover!
 
To better stick to the Tablet environment, we want to dissociate opening the smileys interface and the chat interface. Here's the result!
Economic Model Devblog - October 19, 2015 - [Izmar]
The Closed Beta of DOFUS Touch starts tomorrow. In order to boost our beta testers' experience and to keep you informed of DOFUS Touch's ways and means, we would like to present to you the economic model that we are currently considering for the game.